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d2d1effects_2.h
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1 //---------------------------------------------------------------------------
2 // Copyright (c) Microsoft Corporation. All rights reserved.
3 //
4 // This file is automatically generated. Please do not edit it directly.
5 //
6 // File name: D2D1Effects_2.h
7 //---------------------------------------------------------------------------
8 #ifdef _MSC_VER
9 #pragma once
10 #endif // #ifdef _MSC_VER
11 
12 #ifndef _D2D1_EFFECTS_2_
13 #define _D2D1_EFFECTS_2_
14 
15 #ifndef _D2D1_EFFECTS_1_
16 #include <d2d1effects_1.h>
17 #endif // #ifndef _D2D1_EFFECTS_1_
18 
19 
20 /*#include <winapifamily.h>*/
21 
22 /*#pragma region Application Family*/
23 /*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
24 
25 // Built in effect CLSIDs
26 DEFINE_GUID(CLSID_D2D1Contrast, 0xb648a78a, 0x0ed5, 0x4f80, 0xa9, 0x4a, 0x8e, 0x82, 0x5a, 0xca, 0x6b, 0x77);
27 DEFINE_GUID(CLSID_D2D1RgbToHue, 0x23f3e5ec, 0x91e8, 0x4d3d, 0xad, 0x0a, 0xaf, 0xad, 0xc1, 0x00, 0x4a, 0xa1);
28 DEFINE_GUID(CLSID_D2D1HueToRgb, 0x7b78a6bd, 0x0141, 0x4def, 0x8a, 0x52, 0x63, 0x56, 0xee, 0x0c, 0xbd, 0xd5);
29 DEFINE_GUID(CLSID_D2D1ChromaKey, 0x74C01F5B, 0x2A0D, 0x408C, 0x88, 0xE2, 0xC7, 0xA3, 0xC7, 0x19, 0x77, 0x42);
30 DEFINE_GUID(CLSID_D2D1Emboss, 0xb1c5eb2b, 0x0348, 0x43f0, 0x81, 0x07, 0x49, 0x57, 0xca, 0xcb, 0xa2, 0xae);
31 DEFINE_GUID(CLSID_D2D1Exposure, 0xb56c8cfa, 0xf634, 0x41ee, 0xbe, 0xe0, 0xff, 0xa6, 0x17, 0x10, 0x60, 0x04);
32 DEFINE_GUID(CLSID_D2D1Grayscale, 0x36DDE0EB, 0x3725, 0x42E0, 0x83, 0x6D, 0x52, 0xFB, 0x20, 0xAE, 0xE6, 0x44);
33 DEFINE_GUID(CLSID_D2D1Invert, 0xe0c3784d, 0xcb39, 0x4e84, 0xb6, 0xfd, 0x6b, 0x72, 0xf0, 0x81, 0x02, 0x63);
34 DEFINE_GUID(CLSID_D2D1Posterize, 0x2188945e, 0x33a3, 0x4366, 0xb7, 0xbc, 0x08, 0x6b, 0xd0, 0x2d, 0x08, 0x84);
35 DEFINE_GUID(CLSID_D2D1Sepia, 0x3a1af410, 0x5f1d, 0x4dbe, 0x84, 0xdf, 0x91, 0x5d, 0xa7, 0x9b, 0x71, 0x53);
36 DEFINE_GUID(CLSID_D2D1Sharpen, 0xC9B887CB, 0xC5FF, 0x4DC5, 0x97, 0x79, 0x27, 0x3D, 0xCF, 0x41, 0x7C, 0x7D);
37 DEFINE_GUID(CLSID_D2D1Straighten, 0x4da47b12, 0x79a3, 0x4fb0, 0x82, 0x37, 0xbb, 0xc3, 0xb2, 0xa4, 0xde, 0x08);
38 DEFINE_GUID(CLSID_D2D1TemperatureTint, 0x89176087, 0x8AF9, 0x4A08, 0xAE, 0xB1, 0x89, 0x5F, 0x38, 0xDB, 0x17, 0x66);
39 DEFINE_GUID(CLSID_D2D1Vignette, 0xc00c40be, 0x5e67, 0x4ca3, 0x95, 0xb4, 0xf4, 0xb0, 0x2c, 0x11, 0x51, 0x35);
40 DEFINE_GUID(CLSID_D2D1EdgeDetection, 0xEFF583CA, 0xCB07, 0x4AA9, 0xAC, 0x5D, 0x2C, 0xC4, 0x4C, 0x76, 0x46, 0x0F);
41 DEFINE_GUID(CLSID_D2D1HighlightsShadows, 0xCADC8384, 0x323F, 0x4C7E, 0xA3, 0x61, 0x2E, 0x2B, 0x24, 0xDF, 0x6E, 0xE4);
42 DEFINE_GUID(CLSID_D2D1LookupTable3D, 0x349E0EDA, 0x0088, 0x4A79, 0x9C, 0xA3, 0xC7, 0xE3, 0x00, 0x20, 0x20, 0x20);
43 
44 #if NTDDI_VERSION >= NTDDI_WIN10_RS1
45 
46 DEFINE_GUID(CLSID_D2D1Opacity, 0x811d79a4, 0xde28, 0x4454, 0x80, 0x94, 0xc6, 0x46, 0x85, 0xf8, 0xbd, 0x4c);
47 DEFINE_GUID(CLSID_D2D1AlphaMask, 0xc80ecff0, 0x3fd5, 0x4f05, 0x83, 0x28, 0xc5, 0xd1, 0x72, 0x4b, 0x4f, 0x0a);
48 DEFINE_GUID(CLSID_D2D1CrossFade, 0x12f575e8, 0x4db1, 0x485f, 0x9a, 0x84, 0x03, 0xa0, 0x7d, 0xd3, 0x82, 0x9f);
49 DEFINE_GUID(CLSID_D2D1Tint, 0x36312b17, 0xf7dd, 0x4014, 0x91, 0x5d, 0xff, 0xca, 0x76, 0x8c, 0xf2, 0x11);
50 
51 #endif // #if NTDDI_VERSION >= NTDDI_WIN10_RS1
52 
56 typedef enum D2D1_CONTRAST_PROP
57 {
58 
64 
71 
73 
74 
78 typedef enum D2D1_RGBTOHUE_PROP
79 {
80 
87 
89 
91 {
95 
97 
98 
102 typedef enum D2D1_HUETORGB_PROP
103 {
104 
111 
113 
115 {
119 
121 
122 
127 {
128 
134 
140 
146 
153 
155 
156 
160 typedef enum D2D1_EMBOSS_PROP
161 {
162 
168 
175 
177 
178 
182 typedef enum D2D1_EXPOSURE_PROP
183 {
184 
191 
193 
194 
199 {
200 
206 
212 
219 
221 
222 
226 typedef enum D2D1_SEPIA_PROP
227 {
228 
234 
241 
243 
244 
248 typedef enum D2D1_SHARPEN_PROP
249 {
250 
256 
263 
265 
266 
271 {
272 
278 
284 
291 
293 
295 {
302 
304 
305 
310 {
311 
317 
324 
326 
327 
331 typedef enum D2D1_VIGNETTE_PROP
332 {
333 
339 
345 
352 
354 
355 
360 {
361 
367 
373 
379 
385 
392 
394 
396 {
400 
402 
403 
408 {
409 
415 
421 
427 
433 
440 
442 
444 {
448 
450 
451 
456 {
457 
463 
470 
472 
473 
474 #if NTDDI_VERSION >= NTDDI_WIN10_RS1
475 
479 typedef enum D2D1_OPACITY_PROP
480 {
481 
488 
490 
491 
496 {
497 
504 
506 
507 
511 typedef enum D2D1_TINT_PROP
512 {
513 
519 
526 
528 
529 
530 #endif // #if NTDDI_VERSION >= NTDDI_WIN10_RS1
531 
532 /*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
533 /*#pragma endregion*/
534 
535 #endif // #ifndef _D2D1_EFFECTS_2_
Definition: d2d1effects_2.h:469
Definition: d2d1effects_2.h:174
Definition: d2d1effects_2.h:503
Property Name: "Color" Property Type: D2D1_VECTOR_4F
Definition: d2d1effects_2.h:338
Property Name: "Highlights" Property Type: FLOAT
Definition: d2d1effects_2.h:414
Property Name: "MaskBlurRadius" Property Type: FLOAT
Definition: d2d1effects_2.h:438
Definition: d2d1effects_2.h:351
Definition: d2d1effects_2.h:70
Definition: d2d1effects_2.h:391
Property Name: "MaintainSize" Property Type: BOOL
Definition: d2d1effects_2.h:283
Definition: d2d1effects_2.h:445
D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
Definition: d2d1effects_2.h:443
Property Name: "Feather" Property Type: BOOL
Definition: d2d1effects_2.h:151
Property Name: "Height" Property Type: FLOAT
Definition: d2d1effects_2.h:167
Property Name: "Shadows" Property Type: FLOAT
Definition: d2d1effects_2.h:420
Definition: d2d1effects_2.h:397
D2D1_VIGNETTE_PROP
The enumeration of the Vignette effect's top level properties.
Definition: d2d1effects_2.h:331
D2D1_EXPOSURE_PROP
The enumeration of the Exposure effect's top level properties.
Definition: d2d1effects_2.h:182
Definition: d2d1effects_2.h:94
Definition: d2d1effects_2.h:262
D2D1_HUETORGB_PROP
The enumeration of the HueToRgb effect's top level properties.
Definition: d2d1effects_2.h:102
Definition: d2d1effects_2.h:446
Definition: d2d1effects_2.h:118
Property Name: "Temperature" Property Type: FLOAT
Definition: d2d1effects_2.h:316
Property Name: "Mode" Property Type: D2D1_EDGEDETECTION_MODE
Definition: d2d1effects_2.h:378
Property Name: "TransitionSize" Property Type: FLOAT
Definition: d2d1effects_2.h:344
Definition: d2d1effects_2.h:439
Property Name: "Direction" Property Type: FLOAT
Definition: d2d1effects_2.h:173
Definition: d2d1effects_2.h:299
D2D1_SEPIA_PROP
The enumeration of the Sepia effect's top level properties.
Definition: d2d1effects_2.h:226
Definition: d2d1effects_2.h:190
Property Name: "InputColorSpace" Property Type: D2D1_HUETORGB_INPUT_COLOR_SPACE
Definition: d2d1effects_2.h:109
D2D1_CROSSFADE_PROP
The enumeration of the Cross Fade effect's top level properties.
Definition: d2d1effects_2.h:495
Definition: d2d1effects_2.h:300
Property Name: "Threshold" Property Type: FLOAT
Definition: d2d1effects_2.h:261
D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE
Definition: d2d1effects_2.h:90
Property Name: "ClampOutput" Property Type: BOOL
Definition: d2d1effects_2.h:524
Property Name: "Intensity" Property Type: FLOAT
Definition: d2d1effects_2.h:233
Property Name: "Contrast" Property Type: FLOAT
Definition: d2d1effects_2.h:63
D2D1_EDGEDETECTION_PROP
The enumeration of the Edge Detection effect's top level properties.
Definition: d2d1effects_2.h:359
Property Name: "ScaleMode" Property Type: D2D1_STRAIGHTEN_SCALE_MODE
Definition: d2d1effects_2.h:289
Definition: d2d1effects_2.h:86
Property Name: "Strength" Property Type: FLOAT
Definition: d2d1effects_2.h:366
Definition: d2d1effects_2.h:290
Property Name: "BlueValueCount" Property Type: UINT32
Definition: d2d1effects_2.h:217
D2D1_OPACITY_PROP
The enumeration of the Opacity effect's top level properties.
Definition: d2d1effects_2.h:479
Property Name: "RedValueCount" Property Type: UINT32
Definition: d2d1effects_2.h:205
Property Name: "ClampInput" Property Type: BOOL
Definition: d2d1effects_2.h:69
Property Name: "InvertAlpha" Property Type: BOOL
Definition: d2d1effects_2.h:145
Definition: d2d1effects_2.h:110
Property Name: "BlurRadius" Property Type: FLOAT
Definition: d2d1effects_2.h:372
D2D1_EDGEDETECTION_MODE
Definition: d2d1effects_2.h:395
D2D1_STRAIGHTEN_PROP
The enumeration of the Straighten effect's top level properties.
Definition: d2d1effects_2.h:270
D2D1_STRAIGHTEN_SCALE_MODE
Definition: d2d1effects_2.h:294
D2D1_RGBTOHUE_PROP
The enumeration of the RgbToHue effect's top level properties.
Definition: d2d1effects_2.h:78
Definition: d2d1effects_2.h:301
Definition: d2d1effects_2.h:152
Property Name: "Strength" Property Type: FLOAT
Definition: d2d1effects_2.h:350
D2D1_TEMPERATUREANDTINT_PROP
The enumeration of the Temperature And Tint effect's top level properties.
Definition: d2d1effects_2.h:309
D2D1_LOOKUPTABLE3D_PROP
The enumeration of the Lookup Table 3D effect's top level properties.
Definition: d2d1effects_2.h:455
Definition: d2d1effects_2.h:240
Property Name: "Angle" Property Type: FLOAT
Definition: d2d1effects_2.h:277
Definition: d2d1effects_2.h:398
Definition: d2d1effects_2.h:487
Definition: d2d1effects_2.h:296
Property Name: "AlphaMode" Property Type: D2D1_ALPHA_MODE
Definition: d2d1effects_2.h:239
Definition: d2d1effects_2.h:323
Property Name: "Weight" Property Type: FLOAT
Definition: d2d1effects_2.h:502
Property Name: "OverlayEdges" Property Type: BOOL
Definition: d2d1effects_2.h:384
Property Name: "Lut" Property Type: IUnknown *
Definition: d2d1effects_2.h:462
Definition: d2d1effects_2.h:218
D2D1_CHROMAKEY_PROP
The enumeration of the Chroma Key effect's top level properties.
Definition: d2d1effects_2.h:126
Property Name: "Color" Property Type: D2D1_VECTOR_4F
Definition: d2d1effects_2.h:518
Definition: d2d1effects_2.h:297
Property Name: "Sharpness" Property Type: FLOAT
Definition: d2d1effects_2.h:255
Property Name: "GreenValueCount" Property Type: UINT32
Definition: d2d1effects_2.h:211
D2D1_HUETORGB_INPUT_COLOR_SPACE
Definition: d2d1effects_2.h:114
Property Name: "Clarity" Property Type: FLOAT
Definition: d2d1effects_2.h:426
Definition: d2d1effects_2.h:399
Property Name: "OutputColorSpace" Property Type: D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE
Definition: d2d1effects_2.h:85
Property Name: "ExposureValue" Property Type: FLOAT
Definition: d2d1effects_2.h:189
Property Name: "InputGamma" Property Type: D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
Definition: d2d1effects_2.h:432
Property Name: "Tint" Property Type: FLOAT
Definition: d2d1effects_2.h:322
Property Name: "Opacity" Property Type: FLOAT
Definition: d2d1effects_2.h:486
D2D1_EMBOSS_PROP
The enumeration of the Emboss effect's top level properties.
Definition: d2d1effects_2.h:160
DEFINE_GUID(CLSID_D2D1Contrast, 0xb648a78a, 0x0ed5, 0x4f80, 0xa9, 0x4a, 0x8e, 0x82, 0x5a, 0xca, 0x6b, 0x77)
Definition: d2d1effects_2.h:525
D2D1_TINT_PROP
The enumeration of the Tint effect's top level properties.
Definition: d2d1effects_2.h:511
Property Name: "AlphaMode" Property Type: D2D1_ALPHA_MODE
Definition: d2d1effects_2.h:390
D2D1_POSTERIZE_PROP
The enumeration of the Posterize effect's top level properties.
Definition: d2d1effects_2.h:198
Property Name: "Tolerance" Property Type: FLOAT
Definition: d2d1effects_2.h:139
D2D1_HIGHLIGHTSANDSHADOWS_PROP
The enumeration of the Highlights and Shadows effect's top level properties.
Definition: d2d1effects_2.h:407
Property Name: "Color" Property Type: D2D1_VECTOR_3F
Definition: d2d1effects_2.h:133
D2D1_SHARPEN_PROP
The enumeration of the Sharpen effect's top level properties.
Definition: d2d1effects_2.h:248
D2D1_CONTRAST_PROP
The enumeration of the Contrast effect's top level properties.
Definition: d2d1effects_2.h:56
Definition: d2d1effects_2.h:298
Property Name: "AlphaMode" Property Type: D2D1_ALPHA_MODE
Definition: d2d1effects_2.h:468