Go to the documentation of this file. 35 #define APIENTRYP APIENTRY * 56 #define GL_ARB_imaging 1 59 #define GL_BYTE 0x1400 60 #define GL_UNSIGNED_BYTE 0x1401 61 #define GL_SHORT 0x1402 62 #define GL_UNSIGNED_SHORT 0x1403 64 #define GL_UNSIGNED_INT 0x1405 65 #define GL_FLOAT 0x1406 66 #define GL_2_BYTES 0x1407 67 #define GL_3_BYTES 0x1408 68 #define GL_4_BYTES 0x1409 69 #define GL_DOUBLE 0x140A 70 #define GL_POINTS 0x0000 71 #define GL_LINES 0x0001 72 #define GL_LINE_LOOP 0x0002 73 #define GL_LINE_STRIP 0x0003 74 #define GL_TRIANGLES 0x0004 75 #define GL_TRIANGLE_STRIP 0x0005 76 #define GL_TRIANGLE_FAN 0x0006 77 #define GL_QUADS 0x0007 78 #define GL_QUAD_STRIP 0x0008 79 #define GL_POLYGON 0x0009 80 #define GL_VERTEX_ARRAY 0x8074 81 #define GL_NORMAL_ARRAY 0x8075 82 #define GL_COLOR_ARRAY 0x8076 83 #define GL_INDEX_ARRAY 0x8077 84 #define GL_TEXTURE_COORD_ARRAY 0x8078 85 #define GL_EDGE_FLAG_ARRAY 0x8079 86 #define GL_VERTEX_ARRAY_SIZE 0x807A 87 #define GL_VERTEX_ARRAY_TYPE 0x807B 88 #define GL_VERTEX_ARRAY_STRIDE 0x807C 89 #define GL_NORMAL_ARRAY_TYPE 0x807E 90 #define GL_NORMAL_ARRAY_STRIDE 0x807F 91 #define GL_COLOR_ARRAY_SIZE 0x8081 92 #define GL_COLOR_ARRAY_TYPE 0x8082 93 #define GL_COLOR_ARRAY_STRIDE 0x8083 94 #define GL_INDEX_ARRAY_TYPE 0x8085 95 #define GL_INDEX_ARRAY_STRIDE 0x8086 96 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 97 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 98 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 99 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 100 #define GL_VERTEX_ARRAY_POINTER 0x808E 101 #define GL_NORMAL_ARRAY_POINTER 0x808F 102 #define GL_COLOR_ARRAY_POINTER 0x8090 103 #define GL_INDEX_ARRAY_POINTER 0x8091 104 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 105 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 106 #define GL_V2F 0x2A20 107 #define GL_V3F 0x2A21 108 #define GL_C4UB_V2F 0x2A22 109 #define GL_C4UB_V3F 0x2A23 110 #define GL_C3F_V3F 0x2A24 111 #define GL_N3F_V3F 0x2A25 112 #define GL_C4F_N3F_V3F 0x2A26 113 #define GL_T2F_V3F 0x2A27 114 #define GL_T4F_V4F 0x2A28 115 #define GL_T2F_C4UB_V3F 0x2A29 116 #define GL_T2F_C3F_V3F 0x2A2A 117 #define GL_T2F_N3F_V3F 0x2A2B 118 #define GL_T2F_C4F_N3F_V3F 0x2A2C 119 #define GL_T4F_C4F_N3F_V4F 0x2A2D 120 #define GL_MATRIX_MODE 0x0BA0 121 #define GL_MODELVIEW 0x1700 122 #define GL_PROJECTION 0x1701 123 #define GL_TEXTURE 0x1702 124 #define GL_POINT_SMOOTH 0x0B10 125 #define GL_POINT_SIZE 0x0B11 126 #define GL_POINT_SIZE_GRANULARITY 0x0B13 127 #define GL_POINT_SIZE_RANGE 0x0B12 128 #define GL_LINE_SMOOTH 0x0B20 129 #define GL_LINE_STIPPLE 0x0B24 130 #define GL_LINE_STIPPLE_PATTERN 0x0B25 131 #define GL_LINE_STIPPLE_REPEAT 0x0B26 132 #define GL_LINE_WIDTH 0x0B21 133 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 134 #define GL_LINE_WIDTH_RANGE 0x0B22 135 #define GL_POINT 0x1B00 136 #define GL_LINE 0x1B01 137 #define GL_FILL 0x1B02 139 #define GL_CCW 0x0901 140 #define GL_FRONT 0x0404 141 #define GL_BACK 0x0405 142 #define GL_POLYGON_MODE 0x0B40 143 #define GL_POLYGON_SMOOTH 0x0B41 144 #define GL_POLYGON_STIPPLE 0x0B42 145 #define GL_EDGE_FLAG 0x0B43 146 #define GL_CULL_FACE 0x0B44 147 #define GL_CULL_FACE_MODE 0x0B45 148 #define GL_FRONT_FACE 0x0B46 149 #define GL_POLYGON_OFFSET_FACTOR 0x8038 150 #define GL_POLYGON_OFFSET_UNITS 0x2A00 151 #define GL_POLYGON_OFFSET_POINT 0x2A01 152 #define GL_POLYGON_OFFSET_LINE 0x2A02 153 #define GL_POLYGON_OFFSET_FILL 0x8037 154 #define GL_COMPILE 0x1300 155 #define GL_COMPILE_AND_EXECUTE 0x1301 156 #define GL_LIST_BASE 0x0B32 157 #define GL_LIST_INDEX 0x0B33 158 #define GL_LIST_MODE 0x0B30 159 #define GL_NEVER 0x0200 160 #define GL_LESS 0x0201 161 #define GL_EQUAL 0x0202 162 #define GL_LEQUAL 0x0203 163 #define GL_GREATER 0x0204 164 #define GL_NOTEQUAL 0x0205 165 #define GL_GEQUAL 0x0206 166 #define GL_ALWAYS 0x0207 167 #define GL_DEPTH_TEST 0x0B71 168 #define GL_DEPTH_BITS 0x0D56 169 #define GL_DEPTH_CLEAR_VALUE 0x0B73 170 #define GL_DEPTH_FUNC 0x0B74 171 #define GL_DEPTH_RANGE 0x0B70 172 #define GL_DEPTH_WRITEMASK 0x0B72 173 #define GL_DEPTH_COMPONENT 0x1902 174 #define GL_LIGHTING 0x0B50 175 #define GL_LIGHT0 0x4000 176 #define GL_LIGHT1 0x4001 177 #define GL_LIGHT2 0x4002 178 #define GL_LIGHT3 0x4003 179 #define GL_LIGHT4 0x4004 180 #define GL_LIGHT5 0x4005 181 #define GL_LIGHT6 0x4006 182 #define GL_LIGHT7 0x4007 183 #define GL_SPOT_EXPONENT 0x1205 184 #define GL_SPOT_CUTOFF 0x1206 185 #define GL_CONSTANT_ATTENUATION 0x1207 186 #define GL_LINEAR_ATTENUATION 0x1208 187 #define GL_QUADRATIC_ATTENUATION 0x1209 188 #define GL_AMBIENT 0x1200 189 #define GL_DIFFUSE 0x1201 190 #define GL_SPECULAR 0x1202 191 #define GL_SHININESS 0x1601 192 #define GL_EMISSION 0x1600 193 #define GL_POSITION 0x1203 194 #define GL_SPOT_DIRECTION 0x1204 195 #define GL_AMBIENT_AND_DIFFUSE 0x1602 196 #define GL_COLOR_INDEXES 0x1603 197 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 198 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 199 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 200 #define GL_FRONT_AND_BACK 0x0408 201 #define GL_SHADE_MODEL 0x0B54 202 #define GL_FLAT 0x1D00 203 #define GL_SMOOTH 0x1D01 204 #define GL_COLOR_MATERIAL 0x0B57 205 #define GL_COLOR_MATERIAL_FACE 0x0B55 206 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 207 #define GL_NORMALIZE 0x0BA1 208 #define GL_CLIP_PLANE0 0x3000 209 #define GL_CLIP_PLANE1 0x3001 210 #define GL_CLIP_PLANE2 0x3002 211 #define GL_CLIP_PLANE3 0x3003 212 #define GL_CLIP_PLANE4 0x3004 213 #define GL_CLIP_PLANE5 0x3005 214 #define GL_ACCUM_RED_BITS 0x0D58 215 #define GL_ACCUM_GREEN_BITS 0x0D59 216 #define GL_ACCUM_BLUE_BITS 0x0D5A 217 #define GL_ACCUM_ALPHA_BITS 0x0D5B 218 #define GL_ACCUM_CLEAR_VALUE 0x0B80 219 #define GL_ACCUM 0x0100 220 #define GL_ADD 0x0104 221 #define GL_LOAD 0x0101 222 #define GL_MULT 0x0103 223 #define GL_RETURN 0x0102 224 #define GL_ALPHA_TEST 0x0BC0 225 #define GL_ALPHA_TEST_REF 0x0BC2 226 #define GL_ALPHA_TEST_FUNC 0x0BC1 227 #define GL_BLEND 0x0BE2 228 #define GL_BLEND_SRC 0x0BE1 229 #define GL_BLEND_DST 0x0BE0 232 #define GL_SRC_COLOR 0x0300 233 #define GL_ONE_MINUS_SRC_COLOR 0x0301 234 #define GL_SRC_ALPHA 0x0302 235 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 236 #define GL_DST_ALPHA 0x0304 237 #define GL_ONE_MINUS_DST_ALPHA 0x0305 238 #define GL_DST_COLOR 0x0306 239 #define GL_ONE_MINUS_DST_COLOR 0x0307 240 #define GL_SRC_ALPHA_SATURATE 0x0308 241 #define GL_FEEDBACK 0x1C01 242 #define GL_RENDER 0x1C00 243 #define GL_SELECT 0x1C02 246 #define GL_3D_COLOR 0x0602 247 #define GL_3D_COLOR_TEXTURE 0x0603 248 #define GL_4D_COLOR_TEXTURE 0x0604 249 #define GL_POINT_TOKEN 0x0701 250 #define GL_LINE_TOKEN 0x0702 251 #define GL_LINE_RESET_TOKEN 0x0707 252 #define GL_POLYGON_TOKEN 0x0703 253 #define GL_BITMAP_TOKEN 0x0704 254 #define GL_DRAW_PIXEL_TOKEN 0x0705 255 #define GL_COPY_PIXEL_TOKEN 0x0706 256 #define GL_PASS_THROUGH_TOKEN 0x0700 257 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 258 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 259 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 260 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 261 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 262 #define GL_FOG 0x0B60 263 #define GL_FOG_MODE 0x0B65 264 #define GL_FOG_DENSITY 0x0B62 265 #define GL_FOG_COLOR 0x0B66 266 #define GL_FOG_INDEX 0x0B61 267 #define GL_FOG_START 0x0B63 268 #define GL_FOG_END 0x0B64 269 #define GL_LINEAR 0x2601 270 #define GL_EXP 0x0800 271 #define GL_EXP2 0x0801 272 #define GL_LOGIC_OP 0x0BF1 273 #define GL_INDEX_LOGIC_OP 0x0BF1 274 #define GL_COLOR_LOGIC_OP 0x0BF2 275 #define GL_LOGIC_OP_MODE 0x0BF0 276 #define GL_CLEAR 0x1500 277 #define GL_SET 0x150F 278 #define GL_COPY 0x1503 279 #define GL_COPY_INVERTED 0x150C 280 #define GL_NOOP 0x1505 281 #define GL_INVERT 0x150A 282 #define GL_AND 0x1501 283 #define GL_NAND 0x150E 285 #define GL_NOR 0x1508 286 #define GL_XOR 0x1506 287 #define GL_EQUIV 0x1509 288 #define GL_AND_REVERSE 0x1502 289 #define GL_AND_INVERTED 0x1504 290 #define GL_OR_REVERSE 0x150B 291 #define GL_OR_INVERTED 0x150D 292 #define GL_STENCIL_BITS 0x0D57 293 #define GL_STENCIL_TEST 0x0B90 294 #define GL_STENCIL_CLEAR_VALUE 0x0B91 295 #define GL_STENCIL_FUNC 0x0B92 296 #define GL_STENCIL_VALUE_MASK 0x0B93 297 #define GL_STENCIL_FAIL 0x0B94 298 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 299 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 300 #define GL_STENCIL_REF 0x0B97 301 #define GL_STENCIL_WRITEMASK 0x0B98 302 #define GL_STENCIL_INDEX 0x1901 303 #define GL_KEEP 0x1E00 304 #define GL_REPLACE 0x1E01 305 #define GL_INCR 0x1E02 306 #define GL_DECR 0x1E03 308 #define GL_LEFT 0x0406 309 #define GL_RIGHT 0x0407 310 #define GL_FRONT_LEFT 0x0400 311 #define GL_FRONT_RIGHT 0x0401 312 #define GL_BACK_LEFT 0x0402 313 #define GL_BACK_RIGHT 0x0403 314 #define GL_AUX0 0x0409 315 #define GL_AUX1 0x040A 316 #define GL_AUX2 0x040B 317 #define GL_AUX3 0x040C 318 #define GL_COLOR_INDEX 0x1900 319 #define GL_RED 0x1903 320 #define GL_GREEN 0x1904 321 #define GL_BLUE 0x1905 322 #define GL_ALPHA 0x1906 323 #define GL_LUMINANCE 0x1909 324 #define GL_LUMINANCE_ALPHA 0x190A 325 #define GL_ALPHA_BITS 0x0D55 326 #define GL_RED_BITS 0x0D52 327 #define GL_GREEN_BITS 0x0D53 328 #define GL_BLUE_BITS 0x0D54 329 #define GL_INDEX_BITS 0x0D51 330 #define GL_SUBPIXEL_BITS 0x0D50 331 #define GL_AUX_BUFFERS 0x0C00 332 #define GL_READ_BUFFER 0x0C02 333 #define GL_DRAW_BUFFER 0x0C01 334 #define GL_DOUBLEBUFFER 0x0C32 335 #define GL_STEREO 0x0C33 336 #define GL_BITMAP 0x1A00 337 #define GL_COLOR 0x1800 338 #define GL_DEPTH 0x1801 339 #define GL_STENCIL 0x1802 340 #define GL_DITHER 0x0BD0 341 #define GL_RGB 0x1907 342 #define GL_RGBA 0x1908 343 #define GL_MAX_LIST_NESTING 0x0B31 344 #define GL_MAX_EVAL_ORDER 0x0D30 345 #define GL_MAX_LIGHTS 0x0D31 346 #define GL_MAX_CLIP_PLANES 0x0D32 347 #define GL_MAX_TEXTURE_SIZE 0x0D33 348 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 349 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 350 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 351 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 352 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 353 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 354 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 355 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 356 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 357 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 358 #define GL_COLOR_CLEAR_VALUE 0x0C22 359 #define GL_COLOR_WRITEMASK 0x0C23 360 #define GL_CURRENT_INDEX 0x0B01 361 #define GL_CURRENT_COLOR 0x0B00 362 #define GL_CURRENT_NORMAL 0x0B02 363 #define GL_CURRENT_RASTER_COLOR 0x0B04 364 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 365 #define GL_CURRENT_RASTER_INDEX 0x0B05 366 #define GL_CURRENT_RASTER_POSITION 0x0B07 367 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 368 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 369 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 370 #define GL_INDEX_CLEAR_VALUE 0x0C20 371 #define GL_INDEX_MODE 0x0C30 372 #define GL_INDEX_WRITEMASK 0x0C21 373 #define GL_MODELVIEW_MATRIX 0x0BA6 374 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 375 #define GL_NAME_STACK_DEPTH 0x0D70 376 #define GL_PROJECTION_MATRIX 0x0BA7 377 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 378 #define GL_RENDER_MODE 0x0C40 379 #define GL_RGBA_MODE 0x0C31 380 #define GL_TEXTURE_MATRIX 0x0BA8 381 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 382 #define GL_VIEWPORT 0x0BA2 383 #define GL_AUTO_NORMAL 0x0D80 384 #define GL_MAP1_COLOR_4 0x0D90 385 #define GL_MAP1_INDEX 0x0D91 386 #define GL_MAP1_NORMAL 0x0D92 387 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 388 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 389 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 390 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 391 #define GL_MAP1_VERTEX_3 0x0D97 392 #define GL_MAP1_VERTEX_4 0x0D98 393 #define GL_MAP2_COLOR_4 0x0DB0 394 #define GL_MAP2_INDEX 0x0DB1 395 #define GL_MAP2_NORMAL 0x0DB2 396 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 397 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 398 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 399 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 400 #define GL_MAP2_VERTEX_3 0x0DB7 401 #define GL_MAP2_VERTEX_4 0x0DB8 402 #define GL_MAP1_GRID_DOMAIN 0x0DD0 403 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 404 #define GL_MAP2_GRID_DOMAIN 0x0DD2 405 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 406 #define GL_COEFF 0x0A00 407 #define GL_ORDER 0x0A01 408 #define GL_DOMAIN 0x0A02 409 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 410 #define GL_POINT_SMOOTH_HINT 0x0C51 411 #define GL_LINE_SMOOTH_HINT 0x0C52 412 #define GL_POLYGON_SMOOTH_HINT 0x0C53 413 #define GL_FOG_HINT 0x0C54 414 #define GL_DONT_CARE 0x1100 415 #define GL_FASTEST 0x1101 416 #define GL_NICEST 0x1102 417 #define GL_SCISSOR_BOX 0x0C10 418 #define GL_SCISSOR_TEST 0x0C11 419 #define GL_MAP_COLOR 0x0D10 420 #define GL_MAP_STENCIL 0x0D11 421 #define GL_INDEX_SHIFT 0x0D12 422 #define GL_INDEX_OFFSET 0x0D13 423 #define GL_RED_SCALE 0x0D14 424 #define GL_RED_BIAS 0x0D15 425 #define GL_GREEN_SCALE 0x0D18 426 #define GL_GREEN_BIAS 0x0D19 427 #define GL_BLUE_SCALE 0x0D1A 428 #define GL_BLUE_BIAS 0x0D1B 429 #define GL_ALPHA_SCALE 0x0D1C 430 #define GL_ALPHA_BIAS 0x0D1D 431 #define GL_DEPTH_SCALE 0x0D1E 432 #define GL_DEPTH_BIAS 0x0D1F 433 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 434 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 435 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 436 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 437 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 438 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 439 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 440 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 441 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 442 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 443 #define GL_PIXEL_MAP_S_TO_S 0x0C71 444 #define GL_PIXEL_MAP_I_TO_I 0x0C70 445 #define GL_PIXEL_MAP_I_TO_R 0x0C72 446 #define GL_PIXEL_MAP_I_TO_G 0x0C73 447 #define GL_PIXEL_MAP_I_TO_B 0x0C74 448 #define GL_PIXEL_MAP_I_TO_A 0x0C75 449 #define GL_PIXEL_MAP_R_TO_R 0x0C76 450 #define GL_PIXEL_MAP_G_TO_G 0x0C77 451 #define GL_PIXEL_MAP_B_TO_B 0x0C78 452 #define GL_PIXEL_MAP_A_TO_A 0x0C79 453 #define GL_PACK_ALIGNMENT 0x0D05 454 #define GL_PACK_LSB_FIRST 0x0D01 455 #define GL_PACK_ROW_LENGTH 0x0D02 456 #define GL_PACK_SKIP_PIXELS 0x0D04 457 #define GL_PACK_SKIP_ROWS 0x0D03 458 #define GL_PACK_SWAP_BYTES 0x0D00 459 #define GL_UNPACK_ALIGNMENT 0x0CF5 460 #define GL_UNPACK_LSB_FIRST 0x0CF1 461 #define GL_UNPACK_ROW_LENGTH 0x0CF2 462 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 463 #define GL_UNPACK_SKIP_ROWS 0x0CF3 464 #define GL_UNPACK_SWAP_BYTES 0x0CF0 465 #define GL_ZOOM_X 0x0D16 466 #define GL_ZOOM_Y 0x0D17 467 #define GL_TEXTURE_ENV 0x2300 468 #define GL_TEXTURE_ENV_MODE 0x2200 469 #define GL_TEXTURE_1D 0x0DE0 470 #define GL_TEXTURE_2D 0x0DE1 471 #define GL_TEXTURE_WRAP_S 0x2802 472 #define GL_TEXTURE_WRAP_T 0x2803 473 #define GL_TEXTURE_MAG_FILTER 0x2800 474 #define GL_TEXTURE_MIN_FILTER 0x2801 475 #define GL_TEXTURE_ENV_COLOR 0x2201 476 #define GL_TEXTURE_GEN_S 0x0C60 477 #define GL_TEXTURE_GEN_T 0x0C61 478 #define GL_TEXTURE_GEN_R 0x0C62 479 #define GL_TEXTURE_GEN_Q 0x0C63 480 #define GL_TEXTURE_GEN_MODE 0x2500 481 #define GL_TEXTURE_BORDER_COLOR 0x1004 482 #define GL_TEXTURE_WIDTH 0x1000 483 #define GL_TEXTURE_HEIGHT 0x1001 484 #define GL_TEXTURE_BORDER 0x1005 485 #define GL_TEXTURE_COMPONENTS 0x1003 486 #define GL_TEXTURE_RED_SIZE 0x805C 487 #define GL_TEXTURE_GREEN_SIZE 0x805D 488 #define GL_TEXTURE_BLUE_SIZE 0x805E 489 #define GL_TEXTURE_ALPHA_SIZE 0x805F 490 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 491 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 492 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 493 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 494 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 495 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 496 #define GL_OBJECT_LINEAR 0x2401 497 #define GL_OBJECT_PLANE 0x2501 498 #define GL_EYE_LINEAR 0x2400 499 #define GL_EYE_PLANE 0x2502 500 #define GL_SPHERE_MAP 0x2402 501 #define GL_DECAL 0x2101 502 #define GL_MODULATE 0x2100 503 #define GL_NEAREST 0x2600 504 #define GL_REPEAT 0x2901 505 #define GL_CLAMP 0x2900 510 #define GL_VENDOR 0x1F00 511 #define GL_RENDERER 0x1F01 512 #define GL_VERSION 0x1F02 513 #define GL_EXTENSIONS 0x1F03 514 #define GL_NO_ERROR 0 515 #define GL_INVALID_ENUM 0x0500 516 #define GL_INVALID_VALUE 0x0501 517 #define GL_INVALID_OPERATION 0x0502 518 #define GL_STACK_OVERFLOW 0x0503 519 #define GL_STACK_UNDERFLOW 0x0504 520 #define GL_OUT_OF_MEMORY 0x0505 521 #define GL_CURRENT_BIT 0x00000001 522 #define GL_POINT_BIT 0x00000002 523 #define GL_LINE_BIT 0x00000004 524 #define GL_POLYGON_BIT 0x00000008 525 #define GL_POLYGON_STIPPLE_BIT 0x00000010 526 #define GL_PIXEL_MODE_BIT 0x00000020 527 #define GL_LIGHTING_BIT 0x00000040 528 #define GL_FOG_BIT 0x00000080 529 #define GL_DEPTH_BUFFER_BIT 0x00000100 530 #define GL_ACCUM_BUFFER_BIT 0x00000200 531 #define GL_STENCIL_BUFFER_BIT 0x00000400 532 #define GL_VIEWPORT_BIT 0x00000800 533 #define GL_TRANSFORM_BIT 0x00001000 534 #define GL_ENABLE_BIT 0x00002000 535 #define GL_COLOR_BUFFER_BIT 0x00004000 536 #define GL_HINT_BIT 0x00008000 537 #define GL_EVAL_BIT 0x00010000 538 #define GL_LIST_BIT 0x00020000 539 #define GL_TEXTURE_BIT 0x00040000 540 #define GL_SCISSOR_BIT 0x00080000 541 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF 542 #define GL_PROXY_TEXTURE_1D 0x8063 543 #define GL_PROXY_TEXTURE_2D 0x8064 544 #define GL_TEXTURE_PRIORITY 0x8066 545 #define GL_TEXTURE_RESIDENT 0x8067 546 #define GL_TEXTURE_BINDING_1D 0x8068 547 #define GL_TEXTURE_BINDING_2D 0x8069 548 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 549 #define GL_ALPHA4 0x803B 550 #define GL_ALPHA8 0x803C 551 #define GL_ALPHA12 0x803D 552 #define GL_ALPHA16 0x803E 553 #define GL_LUMINANCE4 0x803F 554 #define GL_LUMINANCE8 0x8040 555 #define GL_LUMINANCE12 0x8041 556 #define GL_LUMINANCE16 0x8042 557 #define GL_LUMINANCE4_ALPHA4 0x8043 558 #define GL_LUMINANCE6_ALPHA2 0x8044 559 #define GL_LUMINANCE8_ALPHA8 0x8045 560 #define GL_LUMINANCE12_ALPHA4 0x8046 561 #define GL_LUMINANCE12_ALPHA12 0x8047 562 #define GL_LUMINANCE16_ALPHA16 0x8048 563 #define GL_INTENSITY 0x8049 564 #define GL_INTENSITY4 0x804A 565 #define GL_INTENSITY8 0x804B 566 #define GL_INTENSITY12 0x804C 567 #define GL_INTENSITY16 0x804D 568 #define GL_R3_G3_B2 0x2A10 569 #define GL_RGB4 0x804F 570 #define GL_RGB5 0x8050 571 #define GL_RGB8 0x8051 572 #define GL_RGB10 0x8052 573 #define GL_RGB12 0x8053 574 #define GL_RGB16 0x8054 575 #define GL_RGBA2 0x8055 576 #define GL_RGBA4 0x8056 577 #define GL_RGB5_A1 0x8057 578 #define GL_RGBA8 0x8058 579 #define GL_RGB10_A2 0x8059 580 #define GL_RGBA12 0x805A 581 #define GL_RGBA16 0x805B 582 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 583 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 584 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF 585 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF 586 #define GL_RESCALE_NORMAL 0x803A 587 #define GL_CLAMP_TO_EDGE 0x812F 588 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 589 #define GL_MAX_ELEMENTS_INDICES 0x80E9 590 #define GL_BGR 0x80E0 591 #define GL_BGRA 0x80E1 592 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 593 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 594 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 595 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 596 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 597 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 598 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 599 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 600 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 601 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 602 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 603 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 604 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 605 #define GL_SINGLE_COLOR 0x81F9 606 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 607 #define GL_TEXTURE_MIN_LOD 0x813A 608 #define GL_TEXTURE_MAX_LOD 0x813B 609 #define GL_TEXTURE_BASE_LEVEL 0x813C 610 #define GL_TEXTURE_MAX_LEVEL 0x813D 611 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 612 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 613 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 614 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 615 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 616 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 617 #define GL_PACK_SKIP_IMAGES 0x806B 618 #define GL_PACK_IMAGE_HEIGHT 0x806C 619 #define GL_UNPACK_SKIP_IMAGES 0x806D 620 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 621 #define GL_TEXTURE_3D 0x806F 622 #define GL_PROXY_TEXTURE_3D 0x8070 623 #define GL_TEXTURE_DEPTH 0x8071 624 #define GL_TEXTURE_WRAP_R 0x8072 625 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 626 #define GL_TEXTURE_BINDING_3D 0x806A 627 #define GL_CONSTANT_COLOR 0x8001 628 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 629 #define GL_CONSTANT_ALPHA 0x8003 630 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 631 #define GL_COLOR_TABLE 0x80D0 632 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 633 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 634 #define GL_PROXY_COLOR_TABLE 0x80D3 635 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 636 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 637 #define GL_COLOR_TABLE_SCALE 0x80D6 638 #define GL_COLOR_TABLE_BIAS 0x80D7 639 #define GL_COLOR_TABLE_FORMAT 0x80D8 640 #define GL_COLOR_TABLE_WIDTH 0x80D9 641 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 642 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 643 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 644 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 645 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 646 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 647 #define GL_CONVOLUTION_1D 0x8010 648 #define GL_CONVOLUTION_2D 0x8011 649 #define GL_SEPARABLE_2D 0x8012 650 #define GL_CONVOLUTION_BORDER_MODE 0x8013 651 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 652 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 653 #define GL_REDUCE 0x8016 654 #define GL_CONVOLUTION_FORMAT 0x8017 655 #define GL_CONVOLUTION_WIDTH 0x8018 656 #define GL_CONVOLUTION_HEIGHT 0x8019 657 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 658 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 659 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 660 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 661 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 662 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 663 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 664 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 665 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 666 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 667 #define GL_CONSTANT_BORDER 0x8151 668 #define GL_REPLICATE_BORDER 0x8153 669 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 670 #define GL_COLOR_MATRIX 0x80B1 671 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 672 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 673 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 674 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 675 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 676 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 677 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 678 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 679 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 680 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 681 #define GL_HISTOGRAM 0x8024 682 #define GL_PROXY_HISTOGRAM 0x8025 683 #define GL_HISTOGRAM_WIDTH 0x8026 684 #define GL_HISTOGRAM_FORMAT 0x8027 685 #define GL_HISTOGRAM_RED_SIZE 0x8028 686 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 687 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 688 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 689 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 690 #define GL_HISTOGRAM_SINK 0x802D 691 #define GL_MINMAX 0x802E 692 #define GL_MINMAX_FORMAT 0x802F 693 #define GL_MINMAX_SINK 0x8030 694 #define GL_TABLE_TOO_LARGE 0x8031 695 #define GL_BLEND_EQUATION 0x8009 696 #define GL_MIN 0x8007 697 #define GL_MAX 0x8008 698 #define GL_FUNC_ADD 0x8006 699 #define GL_FUNC_SUBTRACT 0x800A 700 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 701 #define GL_BLEND_COLOR 0x8005 702 #define GL_TEXTURE0 0x84C0 703 #define GL_TEXTURE1 0x84C1 704 #define GL_TEXTURE2 0x84C2 705 #define GL_TEXTURE3 0x84C3 706 #define GL_TEXTURE4 0x84C4 707 #define GL_TEXTURE5 0x84C5 708 #define GL_TEXTURE6 0x84C6 709 #define GL_TEXTURE7 0x84C7 710 #define GL_TEXTURE8 0x84C8 711 #define GL_TEXTURE9 0x84C9 712 #define GL_TEXTURE10 0x84CA 713 #define GL_TEXTURE11 0x84CB 714 #define GL_TEXTURE12 0x84CC 715 #define GL_TEXTURE13 0x84CD 716 #define GL_TEXTURE14 0x84CE 717 #define GL_TEXTURE15 0x84CF 718 #define GL_TEXTURE16 0x84D0 719 #define GL_TEXTURE17 0x84D1 720 #define GL_TEXTURE18 0x84D2 721 #define GL_TEXTURE19 0x84D3 722 #define GL_TEXTURE20 0x84D4 723 #define GL_TEXTURE21 0x84D5 724 #define GL_TEXTURE22 0x84D6 725 #define GL_TEXTURE23 0x84D7 726 #define GL_TEXTURE24 0x84D8 727 #define GL_TEXTURE25 0x84D9 728 #define GL_TEXTURE26 0x84DA 729 #define GL_TEXTURE27 0x84DB 730 #define GL_TEXTURE28 0x84DC 731 #define GL_TEXTURE29 0x84DD 732 #define GL_TEXTURE30 0x84DE 733 #define GL_TEXTURE31 0x84DF 734 #define GL_ACTIVE_TEXTURE 0x84E0 735 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 736 #define GL_MAX_TEXTURE_UNITS 0x84E2 737 #define GL_NORMAL_MAP 0x8511 738 #define GL_REFLECTION_MAP 0x8512 739 #define GL_TEXTURE_CUBE_MAP 0x8513 740 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 741 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 742 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 743 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 744 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 745 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 746 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 747 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 748 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 749 #define GL_COMPRESSED_ALPHA 0x84E9 750 #define GL_COMPRESSED_LUMINANCE 0x84EA 751 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 752 #define GL_COMPRESSED_INTENSITY 0x84EC 753 #define GL_COMPRESSED_RGB 0x84ED 754 #define GL_COMPRESSED_RGBA 0x84EE 755 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 756 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 757 #define GL_TEXTURE_COMPRESSED 0x86A1 758 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 759 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 760 #define GL_MULTISAMPLE 0x809D 761 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 762 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 763 #define GL_SAMPLE_COVERAGE 0x80A0 764 #define GL_SAMPLE_BUFFERS 0x80A8 765 #define GL_SAMPLES 0x80A9 766 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 767 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 768 #define GL_MULTISAMPLE_BIT 0x20000000 769 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 770 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 771 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 772 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 773 #define GL_COMBINE 0x8570 774 #define GL_COMBINE_RGB 0x8571 775 #define GL_COMBINE_ALPHA 0x8572 776 #define GL_SOURCE0_RGB 0x8580 777 #define GL_SOURCE1_RGB 0x8581 778 #define GL_SOURCE2_RGB 0x8582 779 #define GL_SOURCE0_ALPHA 0x8588 780 #define GL_SOURCE1_ALPHA 0x8589 781 #define GL_SOURCE2_ALPHA 0x858A 782 #define GL_OPERAND0_RGB 0x8590 783 #define GL_OPERAND1_RGB 0x8591 784 #define GL_OPERAND2_RGB 0x8592 785 #define GL_OPERAND0_ALPHA 0x8598 786 #define GL_OPERAND1_ALPHA 0x8599 787 #define GL_OPERAND2_ALPHA 0x859A 788 #define GL_RGB_SCALE 0x8573 789 #define GL_ADD_SIGNED 0x8574 790 #define GL_INTERPOLATE 0x8575 791 #define GL_SUBTRACT 0x84E7 792 #define GL_CONSTANT 0x8576 793 #define GL_PRIMARY_COLOR 0x8577 794 #define GL_PREVIOUS 0x8578 795 #define GL_DOT3_RGB 0x86AE 796 #define GL_DOT3_RGBA 0x86AF 797 #define GL_CLAMP_TO_BORDER 0x812D 798 #define GL_ARB_multitexture 1 799 #define GL_TEXTURE0_ARB 0x84C0 800 #define GL_TEXTURE1_ARB 0x84C1 801 #define GL_TEXTURE2_ARB 0x84C2 802 #define GL_TEXTURE3_ARB 0x84C3 803 #define GL_TEXTURE4_ARB 0x84C4 804 #define GL_TEXTURE5_ARB 0x84C5 805 #define GL_TEXTURE6_ARB 0x84C6 806 #define GL_TEXTURE7_ARB 0x84C7 807 #define GL_TEXTURE8_ARB 0x84C8 808 #define GL_TEXTURE9_ARB 0x84C9 809 #define GL_TEXTURE10_ARB 0x84CA 810 #define GL_TEXTURE11_ARB 0x84CB 811 #define GL_TEXTURE12_ARB 0x84CC 812 #define GL_TEXTURE13_ARB 0x84CD 813 #define GL_TEXTURE14_ARB 0x84CE 814 #define GL_TEXTURE15_ARB 0x84CF 815 #define GL_TEXTURE16_ARB 0x84D0 816 #define GL_TEXTURE17_ARB 0x84D1 817 #define GL_TEXTURE18_ARB 0x84D2 818 #define GL_TEXTURE19_ARB 0x84D3 819 #define GL_TEXTURE20_ARB 0x84D4 820 #define GL_TEXTURE21_ARB 0x84D5 821 #define GL_TEXTURE22_ARB 0x84D6 822 #define GL_TEXTURE23_ARB 0x84D7 823 #define GL_TEXTURE24_ARB 0x84D8 824 #define GL_TEXTURE25_ARB 0x84D9 825 #define GL_TEXTURE26_ARB 0x84DA 826 #define GL_TEXTURE27_ARB 0x84DB 827 #define GL_TEXTURE28_ARB 0x84DC 828 #define GL_TEXTURE29_ARB 0x84DD 829 #define GL_TEXTURE30_ARB 0x84DE 830 #define GL_TEXTURE31_ARB 0x84DF 831 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 832 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 833 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 834 #define GL_MESA_packed_depth_stencil 1 835 #define GL_DEPTH_STENCIL_MESA 0x8750 836 #define GL_UNSIGNED_INT_24_8_MESA 0x8751 837 #define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 838 #define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 839 #define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 840 #define GL_ATI_blend_equation_separate 1 841 #define GL_ALPHA_BLEND_EQUATION_ATI 0x883D 842 #define GL_OES_EGL_image 1 848 #endif // __NX_GL_H__ unsigned char GLboolean
Definition: nx_gl.h:40
unsigned int GLbitfield
Definition: nx_gl.h:41
double GLdouble
Definition: nx_gl.h:52
unsigned char GLubyte
Definition: nx_gl.h:46
unsigned int GLuint
Definition: nx_gl.h:48
int GLsizei
Definition: nx_gl.h:49
unsigned short GLushort
Definition: nx_gl.h:47
signed char GLbyte
Definition: nx_gl.h:43
unsigned int GLenum
Definition: nx_gl.h:39
float GLclampf
Definition: nx_gl.h:51
float GLfloat
Definition: nx_gl.h:50
short GLshort
Definition: nx_gl.h:44
void GLvoid
Definition: nx_gl.h:42
double GLclampd
Definition: nx_gl.h:53
int GLint
Definition: nx_gl.h:45