RetroArch
ID3D11DeviceContext1Vtbl Member List

This is the complete list of members for ID3D11DeviceContext1Vtbl, including all inherited members.

_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViewsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - 1) UINT UAVStartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewportsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRectsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - StartSlot) UINT NumUAVsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViewsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumRTVsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) UINT UAVStartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot) UINT NumUAVsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViewsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_1_UAV_SLOT_COUNT - StartSlot) UINT NumUAVsID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlotID3D11DeviceContext1Vtbl
_In_range_(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffersID3D11DeviceContext1Vtbl
_In_reads_bytes_opt_(DataSize) const void *pData)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContext1Vtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffersID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pStridesID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pOffsets)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContext1Vtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViewsID3D11DeviceContext1Vtbl
_In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViewsID3D11DeviceContext1Vtbl
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViewsID3D11DeviceContext1Vtbl
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargetsID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pOffsets)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumRects) const D3D11_RECT *pRects)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContext1Vtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContext1Vtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViewsID3D11DeviceContext1Vtbl
_In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstancesID3D11DeviceContext1Vtbl
_In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffersID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pFirstConstantID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pNumConstants)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffersID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pFirstConstantID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pNumConstants)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffersID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pFirstConstantID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pNumConstants)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffersID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pFirstConstantID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pNumConstants)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffersID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pFirstConstantID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pNumConstants)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffersID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pFirstConstantID3D11DeviceContext1Vtbl
_In_reads_opt_(NumBuffers) const UINT *pNumConstants)ID3D11DeviceContext1Vtbl
_In_reads_opt_(NumRects) const D3D11_RECT *pRectID3D11DeviceContext1Vtbl
_In_reads_opt_(NumRects) const D3D11_RECT *pRectsID3D11DeviceContext1Vtbl
_Out_writes_bytes_opt_(DataSize) void *pDataID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffersID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pStridesID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pOffsets)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViewsID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViewsID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffersID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pFirstConstantID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pNumConstants)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffersID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pFirstConstantID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pNumConstants)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffersID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pFirstConstantID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pNumConstants)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffersID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pFirstConstantID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pNumConstants)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffersID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pFirstConstantID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pNumConstants)ID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffersID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pFirstConstantID3D11DeviceContext1Vtbl
_Out_writes_opt_(NumBuffers) UINT *pNumConstants)ID3D11DeviceContext1Vtbl
AlignedByteOffsetForArgsID3D11DeviceContext1Vtbl
BaseVertexLocationID3D11DeviceContext1Vtbl
BaseVertexLocationID3D11DeviceContext1Vtbl
BlendFactorID3D11DeviceContext1Vtbl
BlendFactorID3D11DeviceContext1Vtbl
ClearFlagsID3D11DeviceContext1Vtbl
ColorID3D11DeviceContext1Vtbl
ColorRGBAID3D11DeviceContext1Vtbl
CopyFlagsID3D11DeviceContext1Vtbl
CopyFlagsID3D11DeviceContext1Vtbl
D3D11_DEVICE_CONTEXT_TYPE(STDMETHODCALLTYPE *GetType)(ID3D11DeviceContext1 *This)ID3D11DeviceContext1Vtbl
DataSizeID3D11DeviceContext1Vtbl
DataSizeID3D11DeviceContext1Vtbl
DepthID3D11DeviceContext1Vtbl
DstAlignedByteOffsetID3D11DeviceContext1Vtbl
DstSubresourceID3D11DeviceContext1Vtbl
DstXID3D11DeviceContext1Vtbl
DstYID3D11DeviceContext1Vtbl
DstZID3D11DeviceContext1Vtbl
FLOAT(STDMETHODCALLTYPE *GetResourceMinLOD)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
FormatID3D11DeviceContext1Vtbl
FormatID3D11DeviceContext1Vtbl
FormatID3D11DeviceContext1Vtbl
GetDataFlagsID3D11DeviceContext1Vtbl
guidID3D11DeviceContext1Vtbl
HRESULT(STDMETHODCALLTYPE *QueryInterface)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
HRESULT(STDMETHODCALLTYPE *GetPrivateData)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
HRESULT(STDMETHODCALLTYPE *SetPrivateData)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
HRESULT(STDMETHODCALLTYPE *SetPrivateDataInterface)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
HRESULT(STDMETHODCALLTYPE *Map)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
HRESULT(STDMETHODCALLTYPE *GetData)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
HRESULT(STDMETHODCALLTYPE *FinishCommandList)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
IndexCountID3D11DeviceContext1Vtbl
IndexCountPerInstanceID3D11DeviceContext1Vtbl
InstanceCountID3D11DeviceContext1Vtbl
MapFlagsID3D11DeviceContext1Vtbl
MapTypeID3D11DeviceContext1Vtbl
MinLODID3D11DeviceContext1Vtbl
NumClassInstancesID3D11DeviceContext1Vtbl
NumClassInstancesID3D11DeviceContext1Vtbl
NumClassInstancesID3D11DeviceContext1Vtbl
NumClassInstancesID3D11DeviceContext1Vtbl
NumClassInstancesID3D11DeviceContext1Vtbl
NumClassInstancesID3D11DeviceContext1Vtbl
NumRectsID3D11DeviceContext1Vtbl
NumRectsID3D11DeviceContext1Vtbl
NumRTVsID3D11DeviceContext1Vtbl
NumUAVsID3D11DeviceContext1Vtbl
OffsetID3D11DeviceContext1Vtbl
OffsetID3D11DeviceContext1Vtbl
pAsyncID3D11DeviceContext1Vtbl
pBlendStateID3D11DeviceContext1Vtbl
pBufferForArgsID3D11DeviceContext1Vtbl
pCommandListID3D11DeviceContext1Vtbl
pComputeShaderID3D11DeviceContext1Vtbl
pDataID3D11DeviceContext1Vtbl
pDataID3D11DeviceContext1Vtbl
pDataSizeID3D11DeviceContext1Vtbl
pDepthStencilStateID3D11DeviceContext1Vtbl
pDepthStencilViewID3D11DeviceContext1Vtbl
pDepthStencilViewID3D11DeviceContext1Vtbl
pDepthStencilViewID3D11DeviceContext1Vtbl
pDomainShaderID3D11DeviceContext1Vtbl
pDstBoxID3D11DeviceContext1Vtbl
pDstBufferID3D11DeviceContext1Vtbl
pDstResourceID3D11DeviceContext1Vtbl
pHullShaderID3D11DeviceContext1Vtbl
pIndexBufferID3D11DeviceContext1Vtbl
pIndexBufferID3D11DeviceContext1Vtbl
pInputLayoutID3D11DeviceContext1Vtbl
pMappedResourceID3D11DeviceContext1Vtbl
pNumClassInstancesID3D11DeviceContext1Vtbl
pNumClassInstancesID3D11DeviceContext1Vtbl
pNumClassInstancesID3D11DeviceContext1Vtbl
pNumClassInstancesID3D11DeviceContext1Vtbl
pNumClassInstancesID3D11DeviceContext1Vtbl
pNumClassInstancesID3D11DeviceContext1Vtbl
pNumRectsID3D11DeviceContext1Vtbl
pNumViewportsID3D11DeviceContext1Vtbl
ppBlendStateID3D11DeviceContext1Vtbl
ppClassInstancesID3D11DeviceContext1Vtbl
ppClassInstancesID3D11DeviceContext1Vtbl
ppClassInstancesID3D11DeviceContext1Vtbl
ppClassInstancesID3D11DeviceContext1Vtbl
ppClassInstancesID3D11DeviceContext1Vtbl
ppClassInstancesID3D11DeviceContext1Vtbl
ppCommandListID3D11DeviceContext1Vtbl
ppComputeShaderID3D11DeviceContext1Vtbl
ppDepthStencilStateID3D11DeviceContext1Vtbl
ppDepthStencilViewID3D11DeviceContext1Vtbl
ppDeviceID3D11DeviceContext1Vtbl
ppDomainShaderID3D11DeviceContext1Vtbl
ppGeometryShaderID3D11DeviceContext1Vtbl
ppHullShaderID3D11DeviceContext1Vtbl
ppInputLayoutID3D11DeviceContext1Vtbl
pPixelShaderID3D11DeviceContext1Vtbl
ppPixelShaderID3D11DeviceContext1Vtbl
ppPredicateID3D11DeviceContext1Vtbl
ppPreviousStateID3D11DeviceContext1Vtbl
ppRasterizerStateID3D11DeviceContext1Vtbl
pPredicateID3D11DeviceContext1Vtbl
pPredicateValueID3D11DeviceContext1Vtbl
ppVertexShaderID3D11DeviceContext1Vtbl
ppvObjectID3D11DeviceContext1Vtbl
pRasterizerStateID3D11DeviceContext1Vtbl
pRectsID3D11DeviceContext1Vtbl
PredicateValueID3D11DeviceContext1Vtbl
pRenderTargetViewID3D11DeviceContext1Vtbl
pResourceID3D11DeviceContext1Vtbl
pResourceViewID3D11DeviceContext1Vtbl
pSampleMaskID3D11DeviceContext1Vtbl
pShaderID3D11DeviceContext1Vtbl
pShaderResourceViewID3D11DeviceContext1Vtbl
pSrcBoxID3D11DeviceContext1Vtbl
pSrcDataID3D11DeviceContext1Vtbl
pSrcResourceID3D11DeviceContext1Vtbl
pSrcResourceID3D11DeviceContext1Vtbl
pSrcResourceID3D11DeviceContext1Vtbl
pSrcViewID3D11DeviceContext1Vtbl
pStateID3D11DeviceContext1Vtbl
pStencilRefID3D11DeviceContext1Vtbl
pTopologyID3D11DeviceContext1Vtbl
pUnorderedAccessViewID3D11DeviceContext1Vtbl
pVertexShaderID3D11DeviceContext1Vtbl
pViewID3D11DeviceContext1Vtbl
pViewportsID3D11DeviceContext1Vtbl
RestoreContextStateID3D11DeviceContext1Vtbl
RestoreDeferredContextStateID3D11DeviceContext1Vtbl
riidID3D11DeviceContext1Vtbl
SampleMaskID3D11DeviceContext1Vtbl
SrcDepthPitchID3D11DeviceContext1Vtbl
SrcRowPitchID3D11DeviceContext1Vtbl
SrcSubresourceID3D11DeviceContext1Vtbl
SrcSubresourceID3D11DeviceContext1Vtbl
StartIndexLocationID3D11DeviceContext1Vtbl
StartIndexLocationID3D11DeviceContext1Vtbl
StartInstanceLocationID3D11DeviceContext1Vtbl
StartInstanceLocationID3D11DeviceContext1Vtbl
StartVertexLocationID3D11DeviceContext1Vtbl
StartVertexLocationID3D11DeviceContext1Vtbl
StencilID3D11DeviceContext1Vtbl
StencilRefID3D11DeviceContext1Vtbl
SubresourceID3D11DeviceContext1Vtbl
ThreadGroupCountXID3D11DeviceContext1Vtbl
ThreadGroupCountYID3D11DeviceContext1Vtbl
ThreadGroupCountZID3D11DeviceContext1Vtbl
TopologyID3D11DeviceContext1Vtbl
UINT(STDMETHODCALLTYPE *GetContextFlags)(ID3D11DeviceContext1 *This)ID3D11DeviceContext1Vtbl
ULONG(STDMETHODCALLTYPE *AddRef)(ID3D11DeviceContext1 *This)ID3D11DeviceContext1Vtbl
ULONG(STDMETHODCALLTYPE *Release)(ID3D11DeviceContext1 *This)ID3D11DeviceContext1Vtbl
ValuesID3D11DeviceContext1Vtbl
ValuesID3D11DeviceContext1Vtbl
VertexCountID3D11DeviceContext1Vtbl
VertexCountPerInstanceID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *GetDevice)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *VSSetConstantBuffers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *PSSetShaderResources)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *PSSetShader)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *PSSetSamplers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *VSSetShader)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DrawIndexed)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *Draw)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *Unmap)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *PSSetConstantBuffers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *IASetInputLayout)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *IASetVertexBuffers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *IASetIndexBuffer)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DrawIndexedInstanced)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DrawInstanced)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *GSSetConstantBuffers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *GSSetShader)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *IASetPrimitiveTopology)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *VSSetShaderResources)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *VSSetSamplers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *Begin)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *End)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *SetPredication)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *GSSetShaderResources)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *GSSetSamplers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *OMSetRenderTargets)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *OMSetBlendState)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *OMSetDepthStencilState)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *SOSetTargets)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DrawAuto)(ID3D11DeviceContext1 *This)ID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DrawInstancedIndirect)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *Dispatch)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DispatchIndirect)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *RSSetState)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *RSSetViewports)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *RSSetScissorRects)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CopySubresourceRegion)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CopyResource)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *UpdateSubresource)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CopyStructureCount)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *ClearRenderTargetView)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *ClearDepthStencilView)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *GenerateMips)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *SetResourceMinLOD)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *ResolveSubresource)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *ExecuteCommandList)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *HSSetShaderResources)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *HSSetShader)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *HSSetSamplers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *HSSetConstantBuffers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DSSetShaderResources)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DSSetShader)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DSSetSamplers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DSSetConstantBuffers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CSSetShaderResources)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CSSetShader)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CSSetSamplers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CSSetConstantBuffers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *VSGetConstantBuffers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *PSGetShaderResources)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *PSGetShader)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *PSGetSamplers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *VSGetShader)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *PSGetConstantBuffers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *IAGetInputLayout)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *IAGetVertexBuffers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *IAGetIndexBuffer)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *GSGetConstantBuffers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *GSGetShader)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *IAGetPrimitiveTopology)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *VSGetShaderResources)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *VSGetSamplers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *GetPredication)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *GSGetShaderResources)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *GSGetSamplers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *OMGetRenderTargets)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *OMGetBlendState)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *OMGetDepthStencilState)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *SOGetTargets)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *RSGetState)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *RSGetViewports)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *RSGetScissorRects)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *HSGetShaderResources)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *HSGetShader)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *HSGetSamplers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *HSGetConstantBuffers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DSGetShaderResources)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DSGetShader)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DSGetSamplers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DSGetConstantBuffers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CSGetShaderResources)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CSGetShader)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CSGetSamplers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CSGetConstantBuffers)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *ClearState)(ID3D11DeviceContext1 *This)ID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *Flush)(ID3D11DeviceContext1 *This)ID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CopySubresourceRegion1)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *UpdateSubresource1)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DiscardResource)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DiscardView)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *VSSetConstantBuffers1)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *HSSetConstantBuffers1)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DSSetConstantBuffers1)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *GSSetConstantBuffers1)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *PSSetConstantBuffers1)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CSSetConstantBuffers1)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *VSGetConstantBuffers1)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *HSGetConstantBuffers1)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DSGetConstantBuffers1)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *GSGetConstantBuffers1)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *PSGetConstantBuffers1)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *CSGetConstantBuffers1)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *SwapDeviceContextState)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *ClearView)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl
void(STDMETHODCALLTYPE *DiscardView1)(ID3D11DeviceContext1 *ThisID3D11DeviceContext1Vtbl