RetroArch
- e -
E_GL_3DL_array_objects :
glslang
E_GL_ANDROID_extension_pack_es31a :
glslang
E_GL_ARB_compute_shader :
glslang
E_GL_ARB_derivative_control :
glslang
E_GL_ARB_enhanced_layouts :
glslang
E_GL_ARB_explicit_attrib_location :
glslang
E_GL_ARB_gpu_shader5 :
glslang
E_GL_ARB_gpu_shader_int64 :
glslang
E_GL_ARB_post_depth_coverage :
glslang
E_GL_ARB_separate_shader_objects :
glslang
E_GL_ARB_shader_atomic_counters :
glslang
E_GL_ARB_shader_ballot :
glslang
E_GL_ARB_shader_draw_parameters :
glslang
E_GL_ARB_shader_group_vote :
glslang
E_GL_ARB_shader_image_load_store :
glslang
E_GL_ARB_shader_stencil_export :
glslang
E_GL_ARB_shader_texture_image_samples :
glslang
E_GL_ARB_shader_texture_lod :
glslang
E_GL_ARB_shader_viewport_layer_array :
glslang
E_GL_ARB_shading_language_420pack :
glslang
E_GL_ARB_sparse_texture2 :
glslang
E_GL_ARB_sparse_texture_clamp :
glslang
E_GL_ARB_tessellation_shader :
glslang
E_GL_ARB_texture_cube_map_array :
glslang
E_GL_ARB_texture_gather :
glslang
E_GL_ARB_texture_rectangle :
glslang
E_GL_ARB_viewport_array :
glslang
E_GL_EXT_control_flow_attributes :
glslang
E_GL_EXT_device_group :
glslang
E_GL_EXT_frag_depth :
glslang
E_GL_EXT_geometry_point_size :
glslang
E_GL_EXT_geometry_shader :
glslang
E_GL_EXT_gpu_shader5 :
glslang
E_GL_EXT_multiview :
glslang
E_GL_EXT_nonuniform_qualifier :
glslang
E_GL_EXT_post_depth_coverage :
glslang
E_GL_EXT_primitive_bounding_box :
glslang
E_GL_EXT_shader_image_load_formatted :
glslang
E_GL_EXT_shader_io_blocks :
glslang
E_GL_EXT_shader_non_constant_global_initializers :
glslang
E_GL_EXT_shader_texture_lod :
glslang
E_GL_EXT_shadow_samplers :
glslang
E_GL_EXT_tessellation_point_size :
glslang
E_GL_EXT_tessellation_shader :
glslang
E_GL_EXT_texture_buffer :
glslang
E_GL_EXT_texture_cube_map_array :
glslang
E_GL_GOOGLE_cpp_style_line_directive :
glslang
E_GL_GOOGLE_include_directive :
glslang
E_GL_KHR_blend_equation_advanced :
glslang
E_GL_KHR_shader_subgroup_arithmetic :
glslang
E_GL_KHR_shader_subgroup_ballot :
glslang
E_GL_KHR_shader_subgroup_basic :
glslang
E_GL_KHR_shader_subgroup_clustered :
glslang
E_GL_KHR_shader_subgroup_quad :
glslang
E_GL_KHR_shader_subgroup_shuffle :
glslang
E_GL_KHR_shader_subgroup_shuffle_relative :
glslang
E_GL_KHR_shader_subgroup_vote :
glslang
E_GL_KHX_shader_explicit_arithmetic_types :
glslang
E_GL_KHX_shader_explicit_arithmetic_types_float16 :
glslang
E_GL_KHX_shader_explicit_arithmetic_types_float32 :
glslang
E_GL_KHX_shader_explicit_arithmetic_types_float64 :
glslang
E_GL_KHX_shader_explicit_arithmetic_types_int16 :
glslang
E_GL_KHX_shader_explicit_arithmetic_types_int32 :
glslang
E_GL_KHX_shader_explicit_arithmetic_types_int64 :
glslang
E_GL_KHX_shader_explicit_arithmetic_types_int8 :
glslang
E_GL_OES_EGL_image_external :
glslang
E_GL_OES_EGL_image_external_essl3 :
glslang
E_GL_OES_geometry_point_size :
glslang
E_GL_OES_geometry_shader :
glslang
E_GL_OES_gpu_shader5 :
glslang
E_GL_OES_primitive_bounding_box :
glslang
E_GL_OES_sample_variables :
glslang
E_GL_OES_shader_image_atomic :
glslang
E_GL_OES_shader_io_blocks :
glslang
E_GL_OES_shader_multisample_interpolation :
glslang
E_GL_OES_standard_derivatives :
glslang
E_GL_OES_tessellation_point_size :
glslang
E_GL_OES_tessellation_shader :
glslang
E_GL_OES_texture_3D :
glslang
E_GL_OES_texture_buffer :
glslang
E_GL_OES_texture_cube_map_array :
glslang
E_GL_OES_texture_storage_multisample_2d_array :
glslang
E_GL_OVR_multiview :
glslang
E_GL_OVR_multiview2 :
glslang
E_SPV_EXT_fragment_fully_covered :
spv
E_SPV_EXT_shader_stencil_export :
spv
E_SPV_EXT_shader_viewport_index_layer :
spv
E_SPV_KHR_16bit_storage :
spv
E_SPV_KHR_device_group :
spv
E_SPV_KHR_multiview :
spv
E_SPV_KHR_post_depth_coverage :
spv
E_SPV_KHR_shader_ballot :
spv
E_SPV_KHR_shader_draw_parameters :
spv
E_SPV_KHR_storage_buffer_storage_class :
spv
E_SPV_KHR_subgroup_vote :
spv
enabler :
peg
EndOfInput :
glslang
ExecutionModeCeiling :
spv
ExecutionModeOperands :
spv
ExecutionModeParams :
spv
ext_modules :
setup
externs :
glgen
,
rglgen
,
xglgen
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