shaders = "4"

# Pass0: Linearize RGB:
shader0 = ../../srgb-helpers/first-pass-linearize.cg
filter_linear0 = "true"
scale_type0 = "source"
scale0 = "1.0"
srgb_framebuffer0 = "true"

# Pass1: Blur 9x vertically
shader1 = ../blur9resize-vertical.cg
filter_linear1 = "true"
scale_type1 = "source"
scale1 = "1.0"
srgb_framebuffer1 = "true"

# Pass2: Blur 9x horizontally
shader2 = ../blur9resize-horizontal.cg
filter_linear2 = "true"
scale_type2 = "source"
scale2 = "1.0"
srgb_framebuffer2 = "true"

# Pass3: Scale to the screen size and gamma-correct the output:
shader3 = ../../srgb-helpers/last-pass-gamma-correct.cg
filter_linear3 = "true"
scale_type3 = "source"
