# Nintendo 64 S-Video shader set

# All NTSC models have an S-Video output available without modification.
# Official cables were available in Japan and the United States.

shaders = 16

shader0 = ..\..\..\shaders\menus\menu-svideo-sdr.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0

shader1 = ..\..\..\shaders\frameh.slang
filter_linear1 = false
scale_type_x1 = absolute
scale_type_y1 = source
scale_x1 = 858.0
scale_y1 = 1.0

shader2 = ..\..\..\shaders\sys-rgb-amp.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0

shader3 = ..\..\..\shaders\sys-rgb-bandlimit.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0

shader4 = ..\..\..\shaders\sys-component.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0

shader5 = ..\..\..\shaders\svideo.slang
filter_linear5 = false
scale_type5 = source
scale5 = 1.0

shader6 = ..\..\..\shaders\display-rgb-bandlimit.slang
filter_linear6 = false
scale_type6 = source
scale6 = 1.0

shader7 = ..\..\..\shaders\limiter.slang
filter_linear7 = false
scale_type7 = source
scale7 = 1.0

shader8 = ..\..\..\shaders\crt-linear.slang
filter_linear8 = false
scale_type8 = source
scale8 = 1.0

shader9 = ..\..\..\shaders\framev.slang
filter_linear9 = false
scale_type_x9 = source
scale_type_y9 = absolute
scale_x9 = 1.0
scale_y9 = 572.0

shader10 = ..\..\..\shaders\phosphor-trichrome.slang
filter_linear10 = false
scale_type10 = source
scale10 = 1.0

shader11 = ..\..\..\shaders\beam.slang
filter_linear11 = false
scale_type11 = viewport
scale11 = 1.0

shader12 = ..\..\..\shaders\mask.slang
filter_linear12 = false
scale_type12 = source
scale12 = 1.0

shader13 = ..\..\..\shaders\curve.slang
filter_linear13 = false
scale_type13 = source
scale13 = 1.0

shader14 = ..\..\..\shaders\color-sdr.slang
filter_linear14 = false
scale_type14 = source
scale14 = 1.0

shader15 = ..\..\..\shaders\bezel-sdr.slang
filter_linear15 = true
mipmap_input15 = true
scale_type15 = source
scale15 = 1.0

textures = "BORDER"
BORDER_linear = true
BORDER_wrap_mode = clamp_to_edge
BORDER_mipmap = true


ENCODER_SETUP = 0.0
SYS_BANDWIDTH_R = 6.1
SYS_BANDWIDTH_G = 6.1
SYS_BANDWIDTH_B = 6.1
SYS_CUTOFF_ATTEN_R = 22.0
SYS_CUTOFF_ATTEN_G = 22.0
SYS_CUTOFF_ATTEN_B = 22.0
SYS_BANDWIDTH_U = 1.3
SYS_BANDWIDTH_V = 1.3
SYS_CUTOFF_ATTEN_Y = 0.0
SYS_CUTOFF_ATTEN_U = 2.0
SYS_CUTOFF_ATTEN_V = 2.0
COLOR_FILTER_MODE = 0.0
PIXEL_CLOCK_MODE = 1.0
H_FREQ_MODE = 1.0
PIXEL_CLOCK = 13.6
V_FREQ_MODE = 3.0
V_FREQ = 263.0
H_FREQ = 3094.0
DECODER_SETUP = 0.0
COLORIMETRY_PRESET = 2.0
BORDER = ..\..\..\share\bezel-trinitron.jpg
MASK_TYPE = 0.0
MAGNETIC_CORRECTION = 30.0
DEFLECTION_ANGLE = 90.0
SCREEN_ANGLE_H = 25.0
SCREEN_ANGLE_V = 0.0
S_CORRECTION_V = 2.0
TRAPEZOIDAL_CORRECTION = 8.0
USER_H_SIZE = 56.0
USER_V_SIZE = 56.0
ZOOM = "103"
TVL = "320.0"
SCANLINE_BLANK_WEIGHT = 100.0
BEZEL_ZOOM = "106.0"
