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ffmpeg.glsl.vert.h File Reference
#include "shaders_common.h"
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Variables

static const char * vertex_source
 

Variable Documentation

◆ vertex_source

const char* vertex_source
static
Initial value:
= GLSL(
attribute vec2 aVertex;
attribute vec2 aTexCoord;
varying vec2 vTex;
void main() {
gl_Position = vec4(aVertex, 0.0, 1.0); vTex = aTexCoord;
}
)
#define GLSL(src)
Definition: shaders_common.h:10
int main(int argc, char *argv[])
Definition: send-presence.c:197
#define gl_Position
Definition: internal_interface.hpp:385