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Macros | Functions
d3d_common.c File Reference
#include <string/stdstring.h>
#include "../../configuration.h"
#include "../../verbosity.h"
#include "d3d_common.h"
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Macros

#define D3D_TEXTURE_FILTER_LINEAR   2
 
#define D3D_TEXTURE_FILTER_POINT   1
 

Functions

voidd3d_matrix_transpose (void *_pout, const void *_pm)
 
voidd3d_matrix_identity (void *_pout)
 
voidd3d_matrix_ortho_off_center_lh (void *_pout, float l, float r, float b, float t, float zn, float zf)
 
voidd3d_matrix_multiply (void *_pout, const void *_pm1, const void *_pm2)
 
voidd3d_matrix_rotation_z (void *_pout, float angle)
 
int32_t d3d_translate_filter (unsigned type)
 
void d3d_input_driver (const char *input_name, const char *joypad_name, const input_driver_t **input, void **input_data)
 

Macro Definition Documentation

◆ D3D_TEXTURE_FILTER_LINEAR

#define D3D_TEXTURE_FILTER_LINEAR   2

◆ D3D_TEXTURE_FILTER_POINT

#define D3D_TEXTURE_FILTER_POINT   1

Function Documentation

◆ d3d_input_driver()

void d3d_input_driver ( const char *  input_name,
const char *  joypad_name,
const input_driver_t **  input,
void **  input_data 
)
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◆ d3d_matrix_identity()

void* d3d_matrix_identity ( void _pout)
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◆ d3d_matrix_multiply()

void* d3d_matrix_multiply ( void _pout,
const void _pm1,
const void _pm2 
)
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◆ d3d_matrix_ortho_off_center_lh()

void* d3d_matrix_ortho_off_center_lh ( void _pout,
float  l,
float  r,
float  b,
float  t,
float  zn,
float  zf 
)
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◆ d3d_matrix_rotation_z()

void* d3d_matrix_rotation_z ( void _pout,
float  angle 
)
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◆ d3d_matrix_transpose()

void* d3d_matrix_transpose ( void _pout,
const void _pm 
)
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◆ d3d_translate_filter()

int32_t d3d_translate_filter ( unsigned  type)
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