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RetroArch
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#include <wiiu/gx2.h>#include "../video_defines.h"#include "../video_shader_parse.h"#include "../drivers/gx2_shaders/frame.h"#include "../drivers/gx2_shaders/tex.h"#include "../drivers/gx2_shaders/sprite.h"#include "../drivers/gx2_shaders/menu_shaders.h"Go to the source code of this file.
Classes | |
| struct | wiiu_render_mode_t |
| struct | gx2_overlay_data |
| struct | wiiu_video_t |
Macros | |
| #define | _X 0x00 |
| #define | _Y 0x01 |
| #define | _Z 0x02 |
| #define | _W 0x03 |
| #define | _R 0x00 |
| #define | _G 0x01 |
| #define | _B 0x02 |
| #define | _A 0x03 |
| #define | _0 0x04 |
| #define | _1 0x05 |
| #define | GX2_COMP_SEL(c0, c1, c2, c3) (((c0) << 24) | ((c1) << 16) | ((c2) << 8) | (c3)) |
| #define | COLOR_ARGB(r, g, b, a) (((u32)(a) << 24) | ((u32)(r) << 16) | ((u32)(g) << 8) | ((u32)(b) << 0)) |
| #define | COLOR_RGBA(r, g, b, a) (((u32)(r) << 24) | ((u32)(g) << 16) | ((u32)(b) << 8) | ((u32)(a) << 0)) |
| #define _0 0x04 |
| #define _1 0x05 |
| #define _A 0x03 |
| #define _B 0x02 |
| #define _G 0x01 |
| #define _R 0x00 |
| #define _W 0x03 |
| #define _X 0x00 |
| #define _Y 0x01 |
| #define _Z 0x02 |
| #define COLOR_ARGB | ( | r, | |
| g, | |||
| b, | |||
| a | |||
| ) | (((u32)(a) << 24) | ((u32)(r) << 16) | ((u32)(g) << 8) | ((u32)(b) << 0)) |
| #define COLOR_RGBA | ( | r, | |
| g, | |||
| b, | |||
| a | |||
| ) | (((u32)(r) << 24) | ((u32)(g) << 16) | ((u32)(b) << 8) | ((u32)(a) << 0)) |
| #define GX2_COMP_SEL | ( | c0, | |
| c1, | |||
| c2, | |||
| c3 | |||
| ) | (((c0) << 24) | ((c1) << 16) | ((c2) << 8) | (c3)) |
1.8.15