RetroArch
Macros | Functions
glsmsym.h File Reference
#include <glsm/glsm.h>
#include <retro_common_api.h>
Include dependency graph for glsmsym.h:

Go to the source code of this file.

Macros

#define glTexCoord2f   rglTexCoord2f
 
#define glDrawRangeElementsBaseVertex   rglDrawRangeElementsBaseVertex
 
#define glProvokingVertex   rglProvokingVertex
 
#define glGetInteger64v   rglGetInteger64v
 
#define glGenSamplers   rglGenSamplers
 
#define glBindSampler   rglBindSampler
 
#define glSamplerParameteri   rglSamplerParameteri
 
#define glGetBufferSubData   rglGetBufferSubData
 
#define glUniform2iv   rglUniform2iv
 
#define glUniform2uiv   rglUniform2uiv
 
#define glTextureView   rglTextureView
 
#define glGetQueryObjectuiv   rglGetQueryObjectuiv
 
#define glGenQueries   rglGenQueries
 
#define glDeleteQueries   rglDeleteQueries
 
#define glBeginQuery   rglBeginQuery
 
#define glEndQuery   rglEndQuery
 
#define glBlitFramebuffer   rglBlitFramebuffer
 
#define glVertexAttrib4f   rglVertexAttrib4f
 
#define glVertexAttrib4fv   rglVertexAttrib4fv
 
#define glDrawArrays   rglDrawArrays
 
#define glDrawElements   rglDrawElements
 
#define glCompressedTexImage2D   rglCompressedTexImage2D
 
#define glBindTexture   rglBindTexture
 
#define glActiveTexture   rglActiveTexture
 
#define glFramebufferTexture   rglFramebufferTexture
 
#define glFramebufferTexture2D   rglFramebufferTexture2D
 
#define glFramebufferRenderbuffer   rglFramebufferRenderbuffer
 
#define glDeleteFramebuffers   rglDeleteFramebuffers
 
#define glDeleteTextures   rglDeleteTextures
 
#define glDeleteBuffers   rglDeleteBuffers
 
#define glRenderbufferStorage   rglRenderbufferStorage
 
#define glBindRenderbuffer   rglBindRenderbuffer
 
#define glDeleteRenderbuffers   rglDeleteRenderbuffers
 
#define glGenRenderbuffers   rglGenRenderbuffers
 
#define glGenFramebuffers   rglGenFramebuffers
 
#define glGenTextures   rglGenTextures
 
#define glBindFramebuffer   rglBindFramebuffer
 
#define glGenerateMipmap   rglGenerateMipmap
 
#define glCheckFramebufferStatus   rglCheckFramebufferStatus
 
#define glBindFragDataLocation   rglBindFragDataLocation
 
#define glBindAttribLocation   rglBindAttribLocation
 
#define glLinkProgram   rglLinkProgram
 
#define glGetProgramiv   rglGetProgramiv
 
#define glGetShaderiv   rglGetShaderiv
 
#define glAttachShader   rglAttachShader
 
#define glDetachShader   rglDetachShader
 
#define glShaderSource   rglShaderSource
 
#define glCompileShader   rglCompileShader
 
#define glCreateProgram   rglCreateProgram
 
#define glGetShaderInfoLog   rglGetShaderInfoLog
 
#define glGetProgramInfoLog   rglGetProgramInfoLog
 
#define glIsProgram   rglIsProgram
 
#define glEnableVertexAttribArray   rglEnableVertexAttribArray
 
#define glDisableVertexAttribArray   rglDisableVertexAttribArray
 
#define glVertexAttribPointer   rglVertexAttribPointer
 
#define glVertexAttribIPointer   rglVertexAttribIPointer
 
#define glVertexAttribLPointer   rglVertexAttribLPointer
 
#define glGetUniformLocation   rglGetUniformLocation
 
#define glGenBuffers   rglGenBuffers
 
#define glDisable(T)   rglDisable(S##T)
 
#define glEnable(T)   rglEnable(S##T)
 
#define glIsEnabled(T)   rglIsEnabled(S##T)
 
#define glUseProgram   rglUseProgram
 
#define glDepthMask   rglDepthMask
 
#define glStencilMask   rglStencilMask
 
#define glBufferData   rglBufferData
 
#define glBufferSubData   rglBufferSubData
 
#define glBindBuffer   rglBindBuffer
 
#define glCreateShader   rglCreateShader
 
#define glDeleteShader   rglDeleteShader
 
#define glDeleteProgram   rglDeleteProgram
 
#define glUniform1f   rglUniform1f
 
#define glUniform1i   rglUniform1i
 
#define glUniform2f   rglUniform2f
 
#define glUniform2i   rglUniform2i
 
#define glUniform2fv   rglUniform2fv
 
#define glUniform3f   rglUniform3f
 
#define glUniform3fv   rglUniform3fv
 
#define glUniform4i   rglUniform4i
 
#define glUniform4f   rglUniform4f
 
#define glUniform4fv   rglUniform4fv
 
#define glUniform1ui   rglUniform1ui
 
#define glUniform2ui   rglUniform2ui
 
#define glUniform3ui   rglUniform3ui
 
#define glUniform4ui   rglUniform4ui
 
#define glGetActiveUniform   rglGetActiveUniform
 
#define glBlendFunc   rglBlendFunc
 
#define glBlendFuncSeparate   rglBlendFuncSeparate
 
#define glDepthFunc   rglDepthFunc
 
#define glColorMask   rglColorMask
 
#define glClearColor   rglClearColor
 
#define glViewport   rglViewport
 
#define glScissor   rglScissor
 
#define glStencilFunc   rglStencilFunc
 
#define glCullFace   rglCullFace
 
#define glStencilOp   rglStencilOp
 
#define glFrontFace   rglFrontFace
 
#define glDepthRange   rglDepthRange
 
#define glClearDepth   rglClearDepth
 
#define glPolygonOffset   rglPolygonOffset
 
#define glPixelStorei   rglPixelStorei
 
#define glReadBuffer   rglReadBuffer
 
#define glUniformMatrix4fv   rglUniformMatrix4fv
 
#define glGetAttribLocation   rglGetAttribLocation
 
#define glTexStorage2D   rglTexStorage2D
 
#define glDrawBuffers   rglDrawBuffers
 
#define glGenVertexArrays   rglGenVertexArrays
 
#define glBindVertexArray   rglBindVertexArray
 
#define glBlendEquation   rglBlendEquation
 
#define glBlendColor   rglBlendColor
 
#define glBlendEquationSeparate   rglBlendEquationSeparate
 
#define glCopyImageSubData   rglCopyImageSubData
 
#define glMapBuffer   rglMapBuffer
 
#define glUnmapBuffer   rglUnmapBuffer
 
#define glMapBufferRange   rglMapBufferRange
 
#define glUniformBlockBinding   rglUniformBlockBinding
 
#define glGetUniformBlockIndex   rglGetUniformBlockIndex
 
#define glGetActiveUniformBlockiv   rglGetActiveUniformBlockiv
 
#define glBindBufferBase   rglBindBufferBase
 
#define glGetUniformIndices   rglGetUniformIndices
 
#define glGetActiveUniformsiv   rglGetActiveUniformsiv
 
#define glGetError   rglGetError
 
#define glClear   rglClear
 
#define glPolygonMode   rglPolygonMode
 
#define glLineWidth   rglLineWidth
 
#define glTexImage3D   rglTexImage3D
 
#define glTexImage2DMultisample   rglTexImage2DMultisample
 
#define glTexStorage2DMultisample   rglTexStorage2DMultisample
 
#define glMemoryBarrier   rglMemoryBarrier
 
#define glBindImageTexture   rglBindImageTexture
 
#define glProgramBinary   rglProgramBinary
 
#define glGetProgramBinary   rglGetProgramBinary
 
#define glProgramParameteri   rglProgramParameteri
 
#define glTexSubImage2D   rglTexSubImage2D
 
#define glDeleteVertexArrays   rglDeleteVertexArrays
 
#define glRenderbufferStorageMultisample   rglRenderbufferStorageMultisample
 
#define glUniform1iv   rglUniform1iv
 
#define glUniform1fv   rglUniform1fv
 
#define glValidateProgram   rglValidateProgram
 
#define glGetStringi   rglGetStringi
 
#define glTexBuffer   rglTexBuffer
 
#define glClearBufferfv   rglClearBufferfv
 
#define glClearBufferfi   rglClearBufferfi
 
#define glWaitSync   rglWaitSync
 
#define glFenceSync   rglFenceSync
 
#define glDeleteSync   rglDeleteSync
 
#define glBufferStorage   rglBufferStorage
 
#define glFlushMappedBufferRange   rglFlushMappedBufferRange
 
#define glClientWaitSync   rglClientWaitSync
 
#define glDrawElementsBaseVertex   rglDrawElementsBaseVertex
 

Functions

const GLubyterglGetStringi (GLenum name, GLuint index)
 
void rglTexBuffer (GLenum target, GLenum internalFormat, GLuint buffer)
 
void rglClearBufferfv (GLenum buffer, GLint drawBuffer, const GLfloat *value)
 
void rglClearBufferfi (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil)
 
void rglValidateProgram (GLuint program)
 
void rglRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
 
void rglUniform1iv (GLint location, GLsizei count, const GLint *value)
 
void rglUniform1fv (GLint location, GLsizei count, const GLfloat *value)
 
void rglProgramParameteri (GLuint program, GLenum pname, GLint value)
 
void rglGetProgramBinary (GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary)
 
void rglProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
 
void rglBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
 
void rglTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
 
void rglGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
 
void rglGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar **uniformNames, GLuint *uniformIndices)
 
void rglBindBufferBase (GLenum target, GLuint index, GLuint buffer)
 
void rglGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
 
GLuint rglGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName)
 
voidrglMapBuffer (GLenum target, GLenum access)
 
voidrglMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
GLboolean rglUnmapBuffer (GLenum target)
 
void rglBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 
void rglBlendEquation (GLenum mode)
 
void rglGenVertexArrays (GLsizei n, GLuint *arrays)
 
void rglReadBuffer (GLenum mode)
 
void rglPixelStorei (GLenum pname, GLint param)
 
void rglTexCoord2f (GLfloat s, GLfloat t)
 
void rglDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
 
void rglTexStorage2D (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
 
void rglCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
 
void glBindTexture (GLenum target, GLuint texture)
 
void glActiveTexture (GLenum texture)
 
void rglFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level)
 
void rglFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 
void rglFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 
void rglDeleteFramebuffers (GLsizei n, const GLuint *framebuffers)
 
void rglRenderbufferStorage (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
 
void rglDeleteTextures (GLsizei n, const GLuint *textures)
 
void rglBindRenderbuffer (GLenum target, GLuint renderbuffer)
 
void rglDeleteRenderbuffers (GLsizei n, GLuint *renderbuffers)
 
void rglGenRenderbuffers (GLsizei n, GLuint *renderbuffers)
 
void rglGenFramebuffers (GLsizei n, GLuint *ids)
 
void rglGenTextures (GLsizei n, GLuint *textures)
 
void rglBindFramebuffer (GLenum target, GLuint framebuffer)
 
void rglGenerateMipmap (GLenum target)
 
GLenum rglCheckFramebufferStatus (GLenum target)
 
void rglBindFragDataLocation (GLuint program, GLuint colorNumber, const char *name)
 
void rglBindAttribLocation (GLuint program, GLuint index, const GLchar *name)
 
void rglLinkProgram (GLuint program)
 
void rglGetProgramiv (GLuint shader, GLenum pname, GLint *params)
 
void rglGetShaderiv (GLuint shader, GLenum pname, GLint *params)
 
void rglAttachShader (GLuint program, GLuint shader)
 
void rglShaderSource (GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
 
void rglCompileShader (GLuint shader)
 
GLuint rglCreateProgram (void)
 
void rglGetShaderInfoLog (GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog)
 
void rglGetProgramInfoLog (GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog)
 
GLboolean rglIsProgram (GLuint program)
 
void rglEnableVertexAttribArray (GLuint index)
 
void rglDisableVertexAttribArray (GLuint index)
 
void rglVertexAttribPointer (GLuint name, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
 
GLint rglGetUniformLocation (GLuint program, const GLchar *name)
 
void rglGenBuffers (GLsizei n, GLuint *buffers)
 
void rglDisable (GLenum cap)
 
void rglEnable (GLenum cap)
 
void rglUseProgram (GLuint program)
 
void rglDepthMask (GLboolean flag)
 
void rglStencilMask (GLenum mask)
 
void rglBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
 
void rglBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
 
void rglBindBuffer (GLenum target, GLuint buffer)
 
GLuint rglCreateShader (GLenum shader)
 
void rglDeleteShader (GLuint shader)
 
void rglUniform1f (GLint location, GLfloat v0)
 
void rglUniform1i (GLint location, GLint v0)
 
void rglUniform2f (GLint location, GLfloat v0, GLfloat v1)
 
void rglUniform2i (GLint location, GLint v0, GLint v1)
 
void rglUniform2fv (GLint location, GLsizei count, const GLfloat *value)
 
void rglUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
 
void rglUniform3fv (GLint location, GLsizei count, const GLfloat *value)
 
void rglUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
 
void rglUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
 
void rglUniform4fv (GLint location, GLsizei count, const GLfloat *value)
 
void rglBlendFunc (GLenum sfactor, GLenum dfactor)
 
void rglBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
 
void rglDepthFunc (GLenum func)
 
void rglColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 
void rglClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 
void rglViewport (GLint x, GLint y, GLsizei width, GLsizei height)
 
void rglScissor (GLint x, GLint y, GLsizei width, GLsizei height)
 
GLboolean rglIsEnabled (GLenum cap)
 
void rglStencilFunc (GLenum func, GLint ref, GLuint mask)
 
void rglCullFace (GLenum mode)
 
void rglStencilOp (GLenum sfail, GLenum dpfail, GLenum dppass)
 
void rglFrontFace (GLenum mode)
 
void rglDepthRange (GLclampd zNear, GLclampd zFar)
 
void rglClearDepth (GLdouble depth)
 
void rglPolygonOffset (GLfloat factor, GLfloat units)
 
void rglDrawArrays (GLenum mode, GLint first, GLsizei count)
 
void rglVertexAttrib4f (GLuint name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void rglVertexAttrib4fv (GLuint name, GLfloat *v)
 
void rglDeleteProgram (GLuint program)
 
void rglDeleteBuffers (GLsizei n, const GLuint *buffers)
 
void rglUniform2uiv (GLint location, GLsizei count, const GLuint *value)
 
void rglTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
 
void rglGenQueries (GLsizei n, GLuint *ids)
 
void rglDeleteQueries (GLsizei n, const GLuint *ids)
 
void rglBeginQuery (GLenum target, GLuint id)
 
void rglEndQuery (GLenum target)
 
void rglGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params)
 
void rglBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
 
void rglDetachShader (GLuint program, GLuint shader)
 
void rglUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 
GLint rglGetAttribLocation (GLuint program, const GLchar *name)
 
void rglDrawBuffers (GLsizei n, const GLenum *bufs)
 
void rglBindVertexArray (GLuint array)
 
void rglGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
 
void rglUniform1ui (GLint location, GLuint v)
 
void rglUniform2ui (GLint location, GLuint v0, GLuint v1)
 
void rglUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2)
 
void rglUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
 
void rglBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
 
void rglCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
 
void rglVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 
void rglVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 
void rglUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
 
GLenum rglGetError (void)
 
void rglClear (GLbitfield mask)
 
void rglPolygonMode (GLenum face, GLenum mode)
 
void rglLineWidth (GLfloat width)
 
void rglTexImage3D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *data)
 
void rglTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
 
void rglMemoryBarrier (GLbitfield barriers)
 
void rglTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
 
void rglDeleteVertexArrays (GLsizei n, const GLuint *arrays)
 
voidrglFenceSync (GLenum condition, GLbitfield flags)
 
void rglDeleteSync (void *sync)
 
void rglWaitSync (void *sync, GLbitfield flags, uint64_t timeout)
 
void rglBufferStorage (GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags)
 
void rglFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length)
 
GLenum rglClientWaitSync (void *sync, GLbitfield flags, uint64_t timeout)
 
void rglDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, GLvoid *indices, GLint basevertex)
 
void rglGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
 
void rglSamplerParameteri (GLuint sampler, GLenum pname, GLint param)
 
void rglBindSampler (GLuint unit, GLuint sampler)
 
void rglGenSamplers (GLsizei n, GLuint *samplers)
 
void rglGetInteger64v (GLenum pname, int64_t *data)
 
void rglUniform2iv (GLint location, GLsizei count, const GLint *value)
 
void rglProvokingVertex (GLenum provokeMode)
 
void rglDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid *indices, GLint basevertex)
 

Macro Definition Documentation

◆ glActiveTexture

#define glActiveTexture   rglActiveTexture

◆ glAttachShader

#define glAttachShader   rglAttachShader

◆ glBeginQuery

#define glBeginQuery   rglBeginQuery

◆ glBindAttribLocation

#define glBindAttribLocation   rglBindAttribLocation

◆ glBindBuffer

#define glBindBuffer   rglBindBuffer

◆ glBindBufferBase

#define glBindBufferBase   rglBindBufferBase

◆ glBindFragDataLocation

#define glBindFragDataLocation   rglBindFragDataLocation

◆ glBindFramebuffer

#define glBindFramebuffer   rglBindFramebuffer

◆ glBindImageTexture

#define glBindImageTexture   rglBindImageTexture

◆ glBindRenderbuffer

#define glBindRenderbuffer   rglBindRenderbuffer

◆ glBindSampler

#define glBindSampler   rglBindSampler

◆ glBindTexture

#define glBindTexture   rglBindTexture

◆ glBindVertexArray

#define glBindVertexArray   rglBindVertexArray

◆ glBlendColor

#define glBlendColor   rglBlendColor

◆ glBlendEquation

#define glBlendEquation   rglBlendEquation

◆ glBlendEquationSeparate

#define glBlendEquationSeparate   rglBlendEquationSeparate

◆ glBlendFunc

#define glBlendFunc   rglBlendFunc

◆ glBlendFuncSeparate

#define glBlendFuncSeparate   rglBlendFuncSeparate

◆ glBlitFramebuffer

#define glBlitFramebuffer   rglBlitFramebuffer

◆ glBufferData

#define glBufferData   rglBufferData

◆ glBufferStorage

#define glBufferStorage   rglBufferStorage

◆ glBufferSubData

#define glBufferSubData   rglBufferSubData

◆ glCheckFramebufferStatus

#define glCheckFramebufferStatus   rglCheckFramebufferStatus

◆ glClear

#define glClear   rglClear

◆ glClearBufferfi

#define glClearBufferfi   rglClearBufferfi

◆ glClearBufferfv

#define glClearBufferfv   rglClearBufferfv

◆ glClearColor

#define glClearColor   rglClearColor

◆ glClearDepth

#define glClearDepth   rglClearDepth

◆ glClientWaitSync

#define glClientWaitSync   rglClientWaitSync

◆ glColorMask

#define glColorMask   rglColorMask

◆ glCompileShader

#define glCompileShader   rglCompileShader

◆ glCompressedTexImage2D

#define glCompressedTexImage2D   rglCompressedTexImage2D

◆ glCopyImageSubData

#define glCopyImageSubData   rglCopyImageSubData

◆ glCreateProgram

#define glCreateProgram   rglCreateProgram

◆ glCreateShader

#define glCreateShader   rglCreateShader

◆ glCullFace

#define glCullFace   rglCullFace

◆ glDeleteBuffers

#define glDeleteBuffers   rglDeleteBuffers

◆ glDeleteFramebuffers

#define glDeleteFramebuffers   rglDeleteFramebuffers

◆ glDeleteProgram

#define glDeleteProgram   rglDeleteProgram

◆ glDeleteQueries

#define glDeleteQueries   rglDeleteQueries

◆ glDeleteRenderbuffers

#define glDeleteRenderbuffers   rglDeleteRenderbuffers

◆ glDeleteShader

#define glDeleteShader   rglDeleteShader

◆ glDeleteSync

#define glDeleteSync   rglDeleteSync

◆ glDeleteTextures

#define glDeleteTextures   rglDeleteTextures

◆ glDeleteVertexArrays

#define glDeleteVertexArrays   rglDeleteVertexArrays

◆ glDepthFunc

#define glDepthFunc   rglDepthFunc

◆ glDepthMask

#define glDepthMask   rglDepthMask

◆ glDepthRange

#define glDepthRange   rglDepthRange

◆ glDetachShader

#define glDetachShader   rglDetachShader

◆ glDisable

#define glDisable (   T)    rglDisable(S##T)

◆ glDisableVertexAttribArray

#define glDisableVertexAttribArray   rglDisableVertexAttribArray

◆ glDrawArrays

#define glDrawArrays   rglDrawArrays

◆ glDrawBuffers

#define glDrawBuffers   rglDrawBuffers

◆ glDrawElements

#define glDrawElements   rglDrawElements

◆ glDrawElementsBaseVertex

#define glDrawElementsBaseVertex   rglDrawElementsBaseVertex

◆ glDrawRangeElementsBaseVertex

#define glDrawRangeElementsBaseVertex   rglDrawRangeElementsBaseVertex

◆ glEnable

#define glEnable (   T)    rglEnable(S##T)

◆ glEnableVertexAttribArray

#define glEnableVertexAttribArray   rglEnableVertexAttribArray

◆ glEndQuery

#define glEndQuery   rglEndQuery

◆ glFenceSync

#define glFenceSync   rglFenceSync

◆ glFlushMappedBufferRange

#define glFlushMappedBufferRange   rglFlushMappedBufferRange

◆ glFramebufferRenderbuffer

#define glFramebufferRenderbuffer   rglFramebufferRenderbuffer

◆ glFramebufferTexture

#define glFramebufferTexture   rglFramebufferTexture

◆ glFramebufferTexture2D

#define glFramebufferTexture2D   rglFramebufferTexture2D

◆ glFrontFace

#define glFrontFace   rglFrontFace

◆ glGenBuffers

#define glGenBuffers   rglGenBuffers

◆ glGenerateMipmap

#define glGenerateMipmap   rglGenerateMipmap

◆ glGenFramebuffers

#define glGenFramebuffers   rglGenFramebuffers

◆ glGenQueries

#define glGenQueries   rglGenQueries

◆ glGenRenderbuffers

#define glGenRenderbuffers   rglGenRenderbuffers

◆ glGenSamplers

#define glGenSamplers   rglGenSamplers

◆ glGenTextures

#define glGenTextures   rglGenTextures

◆ glGenVertexArrays

#define glGenVertexArrays   rglGenVertexArrays

◆ glGetActiveUniform

#define glGetActiveUniform   rglGetActiveUniform

◆ glGetActiveUniformBlockiv

#define glGetActiveUniformBlockiv   rglGetActiveUniformBlockiv

◆ glGetActiveUniformsiv

#define glGetActiveUniformsiv   rglGetActiveUniformsiv

◆ glGetAttribLocation

#define glGetAttribLocation   rglGetAttribLocation

◆ glGetBufferSubData

#define glGetBufferSubData   rglGetBufferSubData

◆ glGetError

#define glGetError   rglGetError

◆ glGetInteger64v

#define glGetInteger64v   rglGetInteger64v

◆ glGetProgramBinary

#define glGetProgramBinary   rglGetProgramBinary

◆ glGetProgramInfoLog

#define glGetProgramInfoLog   rglGetProgramInfoLog

◆ glGetProgramiv

#define glGetProgramiv   rglGetProgramiv

◆ glGetQueryObjectuiv

#define glGetQueryObjectuiv   rglGetQueryObjectuiv

◆ glGetShaderInfoLog

#define glGetShaderInfoLog   rglGetShaderInfoLog

◆ glGetShaderiv

#define glGetShaderiv   rglGetShaderiv

◆ glGetStringi

#define glGetStringi   rglGetStringi

◆ glGetUniformBlockIndex

#define glGetUniformBlockIndex   rglGetUniformBlockIndex

◆ glGetUniformIndices

#define glGetUniformIndices   rglGetUniformIndices

◆ glGetUniformLocation

#define glGetUniformLocation   rglGetUniformLocation

◆ glIsEnabled

#define glIsEnabled (   T)    rglIsEnabled(S##T)

◆ glIsProgram

#define glIsProgram   rglIsProgram

◆ glLineWidth

#define glLineWidth   rglLineWidth

◆ glLinkProgram

#define glLinkProgram   rglLinkProgram

◆ glMapBuffer

#define glMapBuffer   rglMapBuffer

◆ glMapBufferRange

#define glMapBufferRange   rglMapBufferRange

◆ glMemoryBarrier

#define glMemoryBarrier   rglMemoryBarrier

◆ glPixelStorei

#define glPixelStorei   rglPixelStorei

◆ glPolygonMode

#define glPolygonMode   rglPolygonMode

◆ glPolygonOffset

#define glPolygonOffset   rglPolygonOffset

◆ glProgramBinary

#define glProgramBinary   rglProgramBinary

◆ glProgramParameteri

#define glProgramParameteri   rglProgramParameteri

◆ glProvokingVertex

#define glProvokingVertex   rglProvokingVertex

◆ glReadBuffer

#define glReadBuffer   rglReadBuffer

◆ glRenderbufferStorage

#define glRenderbufferStorage   rglRenderbufferStorage

◆ glRenderbufferStorageMultisample

#define glRenderbufferStorageMultisample   rglRenderbufferStorageMultisample

◆ glSamplerParameteri

#define glSamplerParameteri   rglSamplerParameteri

◆ glScissor

#define glScissor   rglScissor

◆ glShaderSource

#define glShaderSource   rglShaderSource

◆ glStencilFunc

#define glStencilFunc   rglStencilFunc

◆ glStencilMask

#define glStencilMask   rglStencilMask

◆ glStencilOp

#define glStencilOp   rglStencilOp

◆ glTexBuffer

#define glTexBuffer   rglTexBuffer

◆ glTexCoord2f

#define glTexCoord2f   rglTexCoord2f

◆ glTexImage2DMultisample

#define glTexImage2DMultisample   rglTexImage2DMultisample

◆ glTexImage3D

#define glTexImage3D   rglTexImage3D

◆ glTexStorage2D

#define glTexStorage2D   rglTexStorage2D

◆ glTexStorage2DMultisample

#define glTexStorage2DMultisample   rglTexStorage2DMultisample

◆ glTexSubImage2D

#define glTexSubImage2D   rglTexSubImage2D

◆ glTextureView

#define glTextureView   rglTextureView

◆ glUniform1f

#define glUniform1f   rglUniform1f

◆ glUniform1fv

#define glUniform1fv   rglUniform1fv

◆ glUniform1i

#define glUniform1i   rglUniform1i

◆ glUniform1iv

#define glUniform1iv   rglUniform1iv

◆ glUniform1ui

#define glUniform1ui   rglUniform1ui

◆ glUniform2f

#define glUniform2f   rglUniform2f

◆ glUniform2fv

#define glUniform2fv   rglUniform2fv

◆ glUniform2i

#define glUniform2i   rglUniform2i

◆ glUniform2iv

#define glUniform2iv   rglUniform2iv

◆ glUniform2ui

#define glUniform2ui   rglUniform2ui

◆ glUniform2uiv

#define glUniform2uiv   rglUniform2uiv

◆ glUniform3f

#define glUniform3f   rglUniform3f

◆ glUniform3fv

#define glUniform3fv   rglUniform3fv

◆ glUniform3ui

#define glUniform3ui   rglUniform3ui

◆ glUniform4f

#define glUniform4f   rglUniform4f

◆ glUniform4fv

#define glUniform4fv   rglUniform4fv

◆ glUniform4i

#define glUniform4i   rglUniform4i

◆ glUniform4ui

#define glUniform4ui   rglUniform4ui

◆ glUniformBlockBinding

#define glUniformBlockBinding   rglUniformBlockBinding

◆ glUniformMatrix4fv

#define glUniformMatrix4fv   rglUniformMatrix4fv

◆ glUnmapBuffer

#define glUnmapBuffer   rglUnmapBuffer

◆ glUseProgram

#define glUseProgram   rglUseProgram

◆ glValidateProgram

#define glValidateProgram   rglValidateProgram

◆ glVertexAttrib4f

#define glVertexAttrib4f   rglVertexAttrib4f

◆ glVertexAttrib4fv

#define glVertexAttrib4fv   rglVertexAttrib4fv

◆ glVertexAttribIPointer

#define glVertexAttribIPointer   rglVertexAttribIPointer

◆ glVertexAttribLPointer

#define glVertexAttribLPointer   rglVertexAttribLPointer

◆ glVertexAttribPointer

#define glVertexAttribPointer   rglVertexAttribPointer

◆ glViewport

#define glViewport   rglViewport

◆ glWaitSync

#define glWaitSync   rglWaitSync

Function Documentation

◆ glActiveTexture()

void glActiveTexture ( GLenum  texture)

◆ glBindTexture()

void glBindTexture ( GLenum  target,
GLuint  texture 
)

◆ rglAttachShader()

void rglAttachShader ( GLuint  program,
GLuint  shader 
)

◆ rglBeginQuery()

void rglBeginQuery ( GLenum  target,
GLuint  id 
)

◆ rglBindAttribLocation()

void rglBindAttribLocation ( GLuint  program,
GLuint  index,
const GLchar name 
)

◆ rglBindBuffer()

void rglBindBuffer ( GLenum  target,
GLuint  buffer 
)
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◆ rglBindBufferBase()

void rglBindBufferBase ( GLenum  target,
GLuint  index,
GLuint  buffer 
)

◆ rglBindFragDataLocation()

void rglBindFragDataLocation ( GLuint  program,
GLuint  colorNumber,
const char *  name 
)

◆ rglBindFramebuffer()

void rglBindFramebuffer ( GLenum  target,
GLuint  framebuffer 
)
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◆ rglBindImageTexture()

void rglBindImageTexture ( GLuint  unit,
GLuint  texture,
GLint  level,
GLboolean  layered,
GLint  layer,
GLenum  access,
GLenum  format 
)

◆ rglBindRenderbuffer()

void rglBindRenderbuffer ( GLenum  target,
GLuint  renderbuffer 
)

◆ rglBindSampler()

void rglBindSampler ( GLuint  unit,
GLuint  sampler 
)

◆ rglBindVertexArray()

void rglBindVertexArray ( GLuint  array)

◆ rglBlendColor()

void rglBlendColor ( GLfloat  red,
GLfloat  green,
GLfloat  blue,
GLfloat  alpha 
)

◆ rglBlendEquation()

void rglBlendEquation ( GLenum  mode)

◆ rglBlendEquationSeparate()

void rglBlendEquationSeparate ( GLenum  modeRGB,
GLenum  modeAlpha 
)

◆ rglBlendFunc()

void rglBlendFunc ( GLenum  sfactor,
GLenum  dfactor 
)
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◆ rglBlendFuncSeparate()

void rglBlendFuncSeparate ( GLenum  srcRGB,
GLenum  dstRGB,
GLenum  srcAlpha,
GLenum  dstAlpha 
)

◆ rglBlitFramebuffer()

void rglBlitFramebuffer ( GLint  srcX0,
GLint  srcY0,
GLint  srcX1,
GLint  srcY1,
GLint  dstX0,
GLint  dstY0,
GLint  dstX1,
GLint  dstY1,
GLbitfield  mask,
GLenum  filter 
)

◆ rglBufferData()

void rglBufferData ( GLenum  target,
GLsizeiptr  size,
const GLvoid data,
GLenum  usage 
)

◆ rglBufferStorage()

void rglBufferStorage ( GLenum  target,
GLsizeiptr  size,
const GLvoid data,
GLbitfield  flags 
)

◆ rglBufferSubData()

void rglBufferSubData ( GLenum  target,
GLintptr  offset,
GLsizeiptr  size,
const GLvoid data 
)

◆ rglCheckFramebufferStatus()

GLenum rglCheckFramebufferStatus ( GLenum  target)

◆ rglClear()

void rglClear ( GLbitfield  mask)

◆ rglClearBufferfi()

void rglClearBufferfi ( GLenum  buffer,
GLint  drawBuffer,
GLfloat  depth,
GLint  stencil 
)

◆ rglClearBufferfv()

void rglClearBufferfv ( GLenum  buffer,
GLint  drawBuffer,
const GLfloat value 
)

◆ rglClearColor()

void rglClearColor ( GLclampf  red,
GLclampf  green,
GLclampf  blue,
GLclampf  alpha 
)
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◆ rglClearDepth()

void rglClearDepth ( GLdouble  depth)
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◆ rglClientWaitSync()

GLenum rglClientWaitSync ( void sync,
GLbitfield  flags,
uint64_t  timeout 
)

◆ rglColorMask()

void rglColorMask ( GLboolean  red,
GLboolean  green,
GLboolean  blue,
GLboolean  alpha 
)
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◆ rglCompileShader()

void rglCompileShader ( GLuint  shader)

◆ rglCompressedTexImage2D()

void rglCompressedTexImage2D ( GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLint  border,
GLsizei  imageSize,
const GLvoid data 
)

◆ rglCopyImageSubData()

void rglCopyImageSubData ( GLuint  srcName,
GLenum  srcTarget,
GLint  srcLevel,
GLint  srcX,
GLint  srcY,
GLint  srcZ,
GLuint  dstName,
GLenum  dstTarget,
GLint  dstLevel,
GLint  dstX,
GLint  dstY,
GLint  dstZ,
GLsizei  srcWidth,
GLsizei  srcHeight,
GLsizei  srcDepth 
)

◆ rglCreateProgram()

GLuint rglCreateProgram ( void  )

◆ rglCreateShader()

GLuint rglCreateShader ( GLenum  shader)

◆ rglCullFace()

void rglCullFace ( GLenum  mode)
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◆ rglDeleteBuffers()

void rglDeleteBuffers ( GLsizei  n,
const GLuint buffers 
)

◆ rglDeleteFramebuffers()

void rglDeleteFramebuffers ( GLsizei  n,
const GLuint framebuffers 
)

◆ rglDeleteProgram()

void rglDeleteProgram ( GLuint  program)

◆ rglDeleteQueries()

void rglDeleteQueries ( GLsizei  n,
const GLuint ids 
)

◆ rglDeleteRenderbuffers()

void rglDeleteRenderbuffers ( GLsizei  n,
GLuint renderbuffers 
)

◆ rglDeleteShader()

void rglDeleteShader ( GLuint  shader)

◆ rglDeleteSync()

void rglDeleteSync ( void sync)

◆ rglDeleteTextures()

void rglDeleteTextures ( GLsizei  n,
const GLuint textures 
)

◆ rglDeleteVertexArrays()

void rglDeleteVertexArrays ( GLsizei  n,
const GLuint arrays 
)

◆ rglDepthFunc()

void rglDepthFunc ( GLenum  func)
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◆ rglDepthMask()

void rglDepthMask ( GLboolean  flag)
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◆ rglDepthRange()

void rglDepthRange ( GLclampd  zNear,
GLclampd  zFar 
)
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◆ rglDetachShader()

void rglDetachShader ( GLuint  program,
GLuint  shader 
)

◆ rglDisable()

void rglDisable ( GLenum  cap)
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◆ rglDisableVertexAttribArray()

void rglDisableVertexAttribArray ( GLuint  index)

◆ rglDrawArrays()

void rglDrawArrays ( GLenum  mode,
GLint  first,
GLsizei  count 
)

◆ rglDrawBuffers()

void rglDrawBuffers ( GLsizei  n,
const GLenum bufs 
)

◆ rglDrawElements()

void rglDrawElements ( GLenum  mode,
GLsizei  count,
GLenum  type,
const GLvoid indices 
)

◆ rglDrawElementsBaseVertex()

void rglDrawElementsBaseVertex ( GLenum  mode,
GLsizei  count,
GLenum  type,
GLvoid indices,
GLint  basevertex 
)

◆ rglDrawRangeElementsBaseVertex()

void rglDrawRangeElementsBaseVertex ( GLenum  mode,
GLuint  start,
GLuint  end,
GLsizei  count,
GLenum  type,
GLvoid indices,
GLint  basevertex 
)

◆ rglEnable()

void rglEnable ( GLenum  cap)
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◆ rglEnableVertexAttribArray()

void rglEnableVertexAttribArray ( GLuint  index)
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◆ rglEndQuery()

void rglEndQuery ( GLenum  target)

◆ rglFenceSync()

void* rglFenceSync ( GLenum  condition,
GLbitfield  flags 
)

◆ rglFlushMappedBufferRange()

void rglFlushMappedBufferRange ( GLenum  target,
GLintptr  offset,
GLsizeiptr  length 
)

◆ rglFramebufferRenderbuffer()

void rglFramebufferRenderbuffer ( GLenum  target,
GLenum  attachment,
GLenum  renderbuffertarget,
GLuint  renderbuffer 
)

◆ rglFramebufferTexture()

void rglFramebufferTexture ( GLenum  target,
GLenum  attachment,
GLuint  texture,
GLint  level 
)

◆ rglFramebufferTexture2D()

void rglFramebufferTexture2D ( GLenum  target,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level 
)

◆ rglFrontFace()

void rglFrontFace ( GLenum  mode)
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◆ rglGenBuffers()

void rglGenBuffers ( GLsizei  n,
GLuint buffers 
)

◆ rglGenerateMipmap()

void rglGenerateMipmap ( GLenum  target)

◆ rglGenFramebuffers()

void rglGenFramebuffers ( GLsizei  n,
GLuint ids 
)

◆ rglGenQueries()

void rglGenQueries ( GLsizei  n,
GLuint ids 
)

◆ rglGenRenderbuffers()

void rglGenRenderbuffers ( GLsizei  n,
GLuint renderbuffers 
)

◆ rglGenSamplers()

void rglGenSamplers ( GLsizei  n,
GLuint samplers 
)

◆ rglGenTextures()

void rglGenTextures ( GLsizei  n,
GLuint textures 
)

◆ rglGenVertexArrays()

void rglGenVertexArrays ( GLsizei  n,
GLuint arrays 
)

◆ rglGetActiveUniform()

void rglGetActiveUniform ( GLuint  program,
GLuint  index,
GLsizei  bufsize,
GLsizei length,
GLint size,
GLenum type,
GLchar name 
)

◆ rglGetActiveUniformBlockiv()

void rglGetActiveUniformBlockiv ( GLuint  program,
GLuint  uniformBlockIndex,
GLenum  pname,
GLint params 
)

◆ rglGetActiveUniformsiv()

void rglGetActiveUniformsiv ( GLuint  program,
GLsizei  uniformCount,
const GLuint uniformIndices,
GLenum  pname,
GLint params 
)

◆ rglGetAttribLocation()

GLint rglGetAttribLocation ( GLuint  program,
const GLchar name 
)

◆ rglGetBufferSubData()

void rglGetBufferSubData ( GLenum  target,
GLintptr  offset,
GLsizeiptr  size,
GLvoid data 
)

◆ rglGetError()

GLenum rglGetError ( void  )

◆ rglGetInteger64v()

void rglGetInteger64v ( GLenum  pname,
int64_t data 
)

◆ rglGetProgramBinary()

void rglGetProgramBinary ( GLuint  program,
GLsizei  bufsize,
GLsizei length,
GLenum binaryFormat,
void binary 
)

◆ rglGetProgramInfoLog()

void rglGetProgramInfoLog ( GLuint  shader,
GLsizei  maxLength,
GLsizei length,
GLchar infoLog 
)

◆ rglGetProgramiv()

void rglGetProgramiv ( GLuint  shader,
GLenum  pname,
GLint params 
)

◆ rglGetQueryObjectuiv()

void rglGetQueryObjectuiv ( GLuint  id,
GLenum  pname,
GLuint params 
)

◆ rglGetShaderInfoLog()

void rglGetShaderInfoLog ( GLuint  shader,
GLsizei  maxLength,
GLsizei length,
GLchar infoLog 
)

◆ rglGetShaderiv()

void rglGetShaderiv ( GLuint  shader,
GLenum  pname,
GLint params 
)

◆ rglGetStringi()

const GLubyte* rglGetStringi ( GLenum  name,
GLuint  index 
)

◆ rglGetUniformBlockIndex()

GLuint rglGetUniformBlockIndex ( GLuint  program,
const GLchar uniformBlockName 
)

◆ rglGetUniformIndices()

void rglGetUniformIndices ( GLuint  program,
GLsizei  uniformCount,
const GLchar **  uniformNames,
GLuint uniformIndices 
)

◆ rglGetUniformLocation()

GLint rglGetUniformLocation ( GLuint  program,
const GLchar name 
)

◆ rglIsEnabled()

GLboolean rglIsEnabled ( GLenum  cap)

◆ rglIsProgram()

GLboolean rglIsProgram ( GLuint  program)

◆ rglLineWidth()

void rglLineWidth ( GLfloat  width)

◆ rglLinkProgram()

void rglLinkProgram ( GLuint  program)

◆ rglMapBuffer()

void* rglMapBuffer ( GLenum  target,
GLenum  access 
)

◆ rglMapBufferRange()

void* rglMapBufferRange ( GLenum  target,
GLintptr  offset,
GLsizeiptr  length,
GLbitfield  access 
)

◆ rglMemoryBarrier()

void rglMemoryBarrier ( GLbitfield  barriers)

◆ rglPixelStorei()

void rglPixelStorei ( GLenum  pname,
GLint  param 
)

◆ rglPolygonMode()

void rglPolygonMode ( GLenum  face,
GLenum  mode 
)

◆ rglPolygonOffset()

void rglPolygonOffset ( GLfloat  factor,
GLfloat  units 
)
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◆ rglProgramBinary()

void rglProgramBinary ( GLuint  program,
GLenum  binaryFormat,
const void binary,
GLsizei  length 
)

◆ rglProgramParameteri()

void rglProgramParameteri ( GLuint  program,
GLenum  pname,
GLint  value 
)

◆ rglProvokingVertex()

void rglProvokingVertex ( GLenum  provokeMode)

◆ rglReadBuffer()

void rglReadBuffer ( GLenum  mode)

◆ rglRenderbufferStorage()

void rglRenderbufferStorage ( GLenum  target,
GLenum  internalFormat,
GLsizei  width,
GLsizei  height 
)

◆ rglRenderbufferStorageMultisample()

void rglRenderbufferStorageMultisample ( GLenum  target,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height 
)

◆ rglSamplerParameteri()

void rglSamplerParameteri ( GLuint  sampler,
GLenum  pname,
GLint  param 
)

◆ rglScissor()

void rglScissor ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
)
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◆ rglShaderSource()

void rglShaderSource ( GLuint  shader,
GLsizei  count,
const GLchar **  string,
const GLint length 
)

◆ rglStencilFunc()

void rglStencilFunc ( GLenum  func,
GLint  ref,
GLuint  mask 
)

◆ rglStencilMask()

void rglStencilMask ( GLenum  mask)

◆ rglStencilOp()

void rglStencilOp ( GLenum  sfail,
GLenum  dpfail,
GLenum  dppass 
)

◆ rglTexBuffer()

void rglTexBuffer ( GLenum  target,
GLenum  internalFormat,
GLuint  buffer 
)

◆ rglTexCoord2f()

void rglTexCoord2f ( GLfloat  s,
GLfloat  t 
)

◆ rglTexImage2DMultisample()

void rglTexImage2DMultisample ( GLenum  target,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLboolean  fixedsamplelocations 
)

◆ rglTexImage3D()

void rglTexImage3D ( GLenum  target,
GLint  level,
GLint  internalFormat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLint  border,
GLenum  format,
GLenum  type,
const GLvoid data 
)

◆ rglTexStorage2D()

void rglTexStorage2D ( GLenum  target,
GLsizei  levels,
GLenum  internalFormat,
GLsizei  width,
GLsizei  height 
)

◆ rglTexStorage2DMultisample()

void rglTexStorage2DMultisample ( GLenum  target,
GLsizei  samples,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLboolean  fixedsamplelocations 
)

◆ rglTexSubImage2D()

void rglTexSubImage2D ( GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const GLvoid pixels 
)

◆ rglTextureView()

void rglTextureView ( GLuint  texture,
GLenum  target,
GLuint  origtexture,
GLenum  internalformat,
GLuint  minlevel,
GLuint  numlevels,
GLuint  minlayer,
GLuint  numlayers 
)

◆ rglUniform1f()

void rglUniform1f ( GLint  location,
GLfloat  v0 
)

◆ rglUniform1fv()

void rglUniform1fv ( GLint  location,
GLsizei  count,
const GLfloat value 
)

◆ rglUniform1i()

void rglUniform1i ( GLint  location,
GLint  v0 
)

◆ rglUniform1iv()

void rglUniform1iv ( GLint  location,
GLsizei  count,
const GLint value 
)

◆ rglUniform1ui()

void rglUniform1ui ( GLint  location,
GLuint  v 
)

◆ rglUniform2f()

void rglUniform2f ( GLint  location,
GLfloat  v0,
GLfloat  v1 
)

◆ rglUniform2fv()

void rglUniform2fv ( GLint  location,
GLsizei  count,
const GLfloat value 
)

◆ rglUniform2i()

void rglUniform2i ( GLint  location,
GLint  v0,
GLint  v1 
)

◆ rglUniform2iv()

void rglUniform2iv ( GLint  location,
GLsizei  count,
const GLint value 
)

◆ rglUniform2ui()

void rglUniform2ui ( GLint  location,
GLuint  v0,
GLuint  v1 
)

◆ rglUniform2uiv()

void rglUniform2uiv ( GLint  location,
GLsizei  count,
const GLuint value 
)

◆ rglUniform3f()

void rglUniform3f ( GLint  location,
GLfloat  v0,
GLfloat  v1,
GLfloat  v2 
)

◆ rglUniform3fv()

void rglUniform3fv ( GLint  location,
GLsizei  count,
const GLfloat value 
)

◆ rglUniform3ui()

void rglUniform3ui ( GLint  location,
GLuint  v0,
GLuint  v1,
GLuint  v2 
)

◆ rglUniform4f()

void rglUniform4f ( GLint  location,
GLfloat  v0,
GLfloat  v1,
GLfloat  v2,
GLfloat  v3 
)

◆ rglUniform4fv()

void rglUniform4fv ( GLint  location,
GLsizei  count,
const GLfloat value 
)

◆ rglUniform4i()

void rglUniform4i ( GLint  location,
GLint  v0,
GLint  v1,
GLint  v2,
GLint  v3 
)

◆ rglUniform4ui()

void rglUniform4ui ( GLint  location,
GLuint  v0,
GLuint  v1,
GLuint  v2,
GLuint  v3 
)

◆ rglUniformBlockBinding()

void rglUniformBlockBinding ( GLuint  program,
GLuint  uniformBlockIndex,
GLuint  uniformBlockBinding 
)

◆ rglUniformMatrix4fv()

void rglUniformMatrix4fv ( GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value 
)

◆ rglUnmapBuffer()

GLboolean rglUnmapBuffer ( GLenum  target)

◆ rglUseProgram()

void rglUseProgram ( GLuint  program)
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◆ rglValidateProgram()

void rglValidateProgram ( GLuint  program)

◆ rglVertexAttrib4f()

void rglVertexAttrib4f ( GLuint  name,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w 
)

◆ rglVertexAttrib4fv()

void rglVertexAttrib4fv ( GLuint  name,
GLfloat v 
)

◆ rglVertexAttribIPointer()

void rglVertexAttribIPointer ( GLuint  index,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
)

◆ rglVertexAttribLPointer()

void rglVertexAttribLPointer ( GLuint  index,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid pointer 
)

◆ rglVertexAttribPointer()

void rglVertexAttribPointer ( GLuint  name,
GLint  size,
GLenum  type,
GLboolean  normalized,
GLsizei  stride,
const GLvoid pointer 
)

◆ rglViewport()

void rglViewport ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
)
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◆ rglWaitSync()

void rglWaitSync ( void sync,
GLbitfield  flags,
uint64_t  timeout 
)