RetroArch
Macros
Indirect texture wrap value

Indicates whether the regular texture coordinate should be wrapped before being added to the offset. More...

Macros

#define GX_ITW_OFF   0
 
#define GX_ITW_256   1
 
#define GX_ITW_128   2
 
#define GX_ITW_64   3
 
#define GX_ITW_32   4
 
#define GX_ITW_16   5
 
#define GX_ITW_0   6
 
#define GX_MAX_ITWRAP   7
 

Detailed Description

Indicates whether the regular texture coordinate should be wrapped before being added to the offset.

GX_ITW_OFF specifies no wrapping. GX_ITW_0 will zero out the regular texture coordinate.

Macro Definition Documentation

◆ GX_ITW_0

#define GX_ITW_0   6

◆ GX_ITW_128

#define GX_ITW_128   2

◆ GX_ITW_16

#define GX_ITW_16   5

◆ GX_ITW_256

#define GX_ITW_256   1

◆ GX_ITW_32

#define GX_ITW_32   4

◆ GX_ITW_64

#define GX_ITW_64   3

◆ GX_ITW_OFF

#define GX_ITW_OFF   0

◆ GX_MAX_ITWRAP

#define GX_MAX_ITWRAP   7