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RetroArch
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Name of Texture Look-Up Table (TLUT) in texture memory. More...
Macros | |
| #define | GX_TLUT0 0 |
| #define | GX_TLUT1 1 |
| #define | GX_TLUT2 2 |
| #define | GX_TLUT3 3 |
| #define | GX_TLUT4 4 |
| #define | GX_TLUT5 5 |
| #define | GX_TLUT6 6 |
| #define | GX_TLUT7 7 |
| #define | GX_TLUT8 8 |
| #define | GX_TLUT9 9 |
| #define | GX_TLUT10 10 |
| #define | GX_TLUT11 11 |
| #define | GX_TLUT12 12 |
| #define | GX_TLUT13 13 |
| #define | GX_TLUT14 14 |
| #define | GX_TLUT15 15 |
| #define | GX_BIGTLUT0 16 |
| #define | GX_BIGTLUT1 17 |
| #define | GX_BIGTLUT2 18 |
| #define | GX_BIGTLUT3 19 |
Name of Texture Look-Up Table (TLUT) in texture memory.
Each table GX_TLUT0-GX_TLUT15 contains 256 entries,16b per entry. GX_BIGTLUT0-3 contains 1024 entries, 16b per entry. Used for configuring texture memory in GX_Init().
| #define GX_BIGTLUT0 16 |
| #define GX_BIGTLUT1 17 |
| #define GX_BIGTLUT2 18 |
| #define GX_BIGTLUT3 19 |
| #define GX_TLUT0 0 |
| #define GX_TLUT1 1 |
| #define GX_TLUT10 10 |
| #define GX_TLUT11 11 |
| #define GX_TLUT12 12 |
| #define GX_TLUT13 13 |
| #define GX_TLUT14 14 |
| #define GX_TLUT15 15 |
| #define GX_TLUT2 2 |
| #define GX_TLUT3 3 |
| #define GX_TLUT4 4 |
| #define GX_TLUT5 5 |
| #define GX_TLUT6 6 |
| #define GX_TLUT7 7 |
| #define GX_TLUT8 8 |
| #define GX_TLUT9 9 |
1.8.15