◆ DisconnectedCallback()
| void DiscordController.DisconnectedCallback |
( |
int |
errorCode, |
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|
string |
message |
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) |
| |
|
inline |
◆ ErrorCallback()
| void DiscordController.ErrorCallback |
( |
int |
errorCode, |
|
|
string |
message |
|
) |
| |
|
inline |
◆ JoinCallback()
| void DiscordController.JoinCallback |
( |
string |
secret | ) |
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|
inline |
◆ OnClick()
| void DiscordController.OnClick |
( |
| ) |
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|
inline |
◆ OnDestroy()
| void DiscordController.OnDestroy |
( |
| ) |
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|
inlineprivate |
◆ OnDisable()
| void DiscordController.OnDisable |
( |
| ) |
|
|
inlineprivate |
◆ OnEnable()
| void DiscordController.OnEnable |
( |
| ) |
|
|
inlineprivate |
◆ ReadyCallback()
◆ RequestCallback()
◆ RequestRespondNo()
| void DiscordController.RequestRespondNo |
( |
| ) |
|
|
inline |
◆ RequestRespondYes()
| void DiscordController.RequestRespondYes |
( |
| ) |
|
|
inline |
◆ SpectateCallback()
| void DiscordController.SpectateCallback |
( |
string |
secret | ) |
|
|
inline |
◆ Start()
| void DiscordController.Start |
( |
| ) |
|
|
inlineprivate |
◆ Update()
| void DiscordController.Update |
( |
| ) |
|
|
inlineprivate |
◆ applicationId
| string DiscordController.applicationId |
◆ callbackCalls
| int DiscordController.callbackCalls |
◆ clickCounter
| int DiscordController.clickCounter |
◆ handlers
◆ hasResponded
| UnityEngine.Events.UnityEvent DiscordController.hasResponded |
◆ joinRequest
◆ onConnect
| UnityEngine.Events.UnityEvent DiscordController.onConnect |
◆ onDisconnect
| UnityEngine.Events.UnityEvent DiscordController.onDisconnect |
◆ onJoin
◆ onJoinRequest
◆ onSpectate
◆ optionalSteamId
| string DiscordController.optionalSteamId |
◆ presence
The documentation for this class was generated from the following file: