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RetroArch
|
Classes | |
| struct | DiscordUser |
| struct | EventHandlers |
| class | RichPresence |
| struct | RichPresenceStruct |
Public Types | |
| enum | Reply { Reply.No = 0, Reply.Yes = 1, Reply.Ignore = 2 } |
Public Member Functions | |
| delegate void | ReadyCallback (ref DiscordUser connectedUser) |
| delegate void | DisconnectedCallback (int errorCode, string message) |
| delegate void | ErrorCallback (int errorCode, string message) |
| delegate void | JoinCallback (string secret) |
| delegate void | SpectateCallback (string secret) |
| delegate void | RequestCallback (ref DiscordUser request) |
| static void | Initialize (string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId) |
| static void | Shutdown () |
| static void | RunCallbacks () |
| static void | ClearPresence () |
| static void | Respond (string userId, Reply reply) |
| static void | UpdateHandlers (ref EventHandlers handlers) |
| DiscordRpc (TargetInfo Target) | |
Static Public Member Functions | |
| static void | UpdatePresence (RichPresence presence) |
Private Member Functions | |
| static void | UpdatePresenceNative (ref RichPresenceStruct presence) |
|
strong |
|
inline |
| static void DiscordRpc.ClearPresence | ( | ) |
| static void DiscordRpc.Initialize | ( | string | applicationId, |
| ref EventHandlers | handlers, | ||
| bool | autoRegister, | ||
| string | optionalSteamId | ||
| ) |
| delegate void DiscordRpc.ReadyCallback | ( | ref DiscordUser | connectedUser | ) |
| delegate void DiscordRpc.RequestCallback | ( | ref DiscordUser | request | ) |
| static void DiscordRpc.RunCallbacks | ( | ) |
| static void DiscordRpc.Shutdown | ( | ) |
| static void DiscordRpc.UpdateHandlers | ( | ref EventHandlers | handlers | ) |
|
inlinestatic |
|
private |
1.8.15