#include <dynamic.h>
◆ game_loaded
| bool retro_core_t::game_loaded |
◆ has_set_input_descriptors
| bool retro_core_t::has_set_input_descriptors |
◆ inited
| bool retro_core_t::inited |
◆ input_polled
| bool retro_core_t::input_polled |
◆ poll_type
| unsigned retro_core_t::poll_type |
◆ retro_api_version
| unsigned(* retro_core_t::retro_api_version) (void) |
◆ retro_cheat_reset
| void(* retro_core_t::retro_cheat_reset) (void) |
◆ retro_cheat_set
| void(* retro_core_t::retro_cheat_set) (unsigned, bool, const char *) |
◆ retro_deinit
| void(* retro_core_t::retro_deinit) (void) |
◆ retro_get_memory_data
| void*(* retro_core_t::retro_get_memory_data) (unsigned) |
◆ retro_get_memory_size
| size_t(* retro_core_t::retro_get_memory_size) (unsigned) |
◆ retro_get_region
| unsigned(* retro_core_t::retro_get_region) (void) |
◆ retro_get_system_av_info
◆ retro_get_system_info
◆ retro_init
◆ retro_load_game
◆ retro_load_game_special
◆ retro_reset
| void(* retro_core_t::retro_reset) (void) |
◆ retro_run
◆ retro_serialize
| bool(* retro_core_t::retro_serialize) (void *, size_t) |
◆ retro_serialize_size
| size_t(* retro_core_t::retro_serialize_size) (void) |
◆ retro_set_audio_sample
◆ retro_set_audio_sample_batch
◆ retro_set_controller_port_device
| void(* retro_core_t::retro_set_controller_port_device) (unsigned, unsigned) |
◆ retro_set_environment
◆ retro_set_input_poll
◆ retro_set_input_state
◆ retro_set_video_refresh
◆ retro_unload_game
| void(* retro_core_t::retro_unload_game) (void) |
◆ retro_unserialize
◆ serialization_quirks_v
| uint64_t retro_core_t::serialization_quirks_v |
◆ symbols_inited
| bool retro_core_t::symbols_inited |
The documentation for this struct was generated from the following file: