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RetroArch
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#include <d3d11_common.h>
Public Attributes | |
| struct { | |
| float x | |
| float y | |
| float w | |
| float h | |
| } | pos |
| struct { | |
| float u | |
| float v | |
| float w | |
| float h | |
| } | coords |
| UINT32 | colors [4] |
| struct { | |
| float scaling | |
| float rotation | |
| } | params |
| UINT32 d3d11_sprite_t::colors[4] |
| struct { ... } d3d11_sprite_t::coords |
| float d3d11_sprite_t::h |
| struct { ... } d3d11_sprite_t::params |
| struct { ... } d3d11_sprite_t::pos |
| float d3d11_sprite_t::rotation |
| float d3d11_sprite_t::scaling |
| float d3d11_sprite_t::u |
| float d3d11_sprite_t::v |
| float d3d11_sprite_t::w |
| float d3d11_sprite_t::x |
| float d3d11_sprite_t::y |
1.8.15