#include <tex.h>
|
| struct { |
| float x |
| |
| float y |
| |
| } | pos |
| |
| struct { |
| float u |
| |
| float v |
| |
| } | coord |
| |
| struct { |
| float r |
| |
| float g |
| |
| float b |
| |
| float a |
| |
| } | color |
| |
| float tex_shader_vertex_t::a |
| float tex_shader_vertex_t::b |
◆ color
| struct { ... } tex_shader_vertex_t::color |
◆ coord
| struct { ... } tex_shader_vertex_t::coord |
| float tex_shader_vertex_t::g |
◆ pos
| struct { ... } tex_shader_vertex_t::pos |
| float tex_shader_vertex_t::r |
| float tex_shader_vertex_t::u |
| float tex_shader_vertex_t::v |
| float tex_shader_vertex_t::x |
| float tex_shader_vertex_t::y |
The documentation for this struct was generated from the following file:
- gfx/drivers/gx2_shaders/tex.h