#include <psp1_gfx.h>
◆ clear_color
| unsigned int GuContext::clear_color |
◆ clear_depth
| unsigned int GuContext::clear_depth |
◆ clear_stencil
| unsigned int GuContext::clear_stencil |
◆ depth_offset
| int GuContext::depth_offset |
◆ far_plane
◆ fragment_2x
| int GuContext::fragment_2x |
◆ list
◆ near_plane
| int GuContext::near_plane |
◆ scissor_enable
| int GuContext::scissor_enable |
◆ scissor_end
| int GuContext::scissor_end[2] |
◆ scissor_start
| int GuContext::scissor_start[2] |
◆ sprite_mode
| int GuContext::sprite_mode[4] |
◆ texture_function
| int GuContext::texture_function |
◆ texture_map_mode
| int GuContext::texture_map_mode |
◆ texture_mode
| int GuContext::texture_mode |
◆ texture_proj_map_mode
| int GuContext::texture_proj_map_mode |
The documentation for this struct was generated from the following file: