|
RetroArch
|
Public Attributes | |
| bool | egl_images |
| bool | has_fp_fbo |
| bool | has_srgb_fbo_gles3 |
| bool | has_srgb_fbo |
| bool | hw_render_depth_init |
| int | fbo_pass |
| GLuint | vao |
| GLuint | fbo [GFX_MAX_SHADERS] |
| GLuint | fbo_texture [GFX_MAX_SHADERS] |
| GLuint | hw_render_depth [GFX_MAX_TEXTURES] |
| unsigned | fence_count |
| GLsync | fences [MAX_FENCES] |
| struct gfx_fbo_scale | fbo_scale [GFX_MAX_SHADERS] |
| bool gl2_renderchain::egl_images |
| GLuint gl2_renderchain::fbo[GFX_MAX_SHADERS] |
| int gl2_renderchain::fbo_pass |
| struct gfx_fbo_scale gl2_renderchain::fbo_scale[GFX_MAX_SHADERS] |
| GLuint gl2_renderchain::fbo_texture[GFX_MAX_SHADERS] |
| unsigned gl2_renderchain::fence_count |
| GLsync gl2_renderchain::fences[MAX_FENCES] |
| bool gl2_renderchain::has_fp_fbo |
| bool gl2_renderchain::has_srgb_fbo |
| bool gl2_renderchain::has_srgb_fbo_gles3 |
| GLuint gl2_renderchain::hw_render_depth[GFX_MAX_TEXTURES] |
| bool gl2_renderchain::hw_render_depth_init |
| GLuint gl2_renderchain::vao |
1.8.15