#include <d3d8types.h>
◆ AutoDepthStencilFormat
| D3DFORMAT _D3DPRESENT_PARAMETERS_::AutoDepthStencilFormat |
◆ BackBufferCount
| UINT _D3DPRESENT_PARAMETERS_::BackBufferCount |
◆ BackBufferFormat
| D3DFORMAT _D3DPRESENT_PARAMETERS_::BackBufferFormat |
◆ BackBufferHeight
| UINT _D3DPRESENT_PARAMETERS_::BackBufferHeight |
◆ BackBufferWidth
| UINT _D3DPRESENT_PARAMETERS_::BackBufferWidth |
◆ EnableAutoDepthStencil
| BOOL _D3DPRESENT_PARAMETERS_::EnableAutoDepthStencil |
◆ Flags
| DWORD _D3DPRESENT_PARAMETERS_::Flags |
◆ FullScreen_PresentationInterval
| UINT _D3DPRESENT_PARAMETERS_::FullScreen_PresentationInterval |
◆ FullScreen_RefreshRateInHz
| UINT _D3DPRESENT_PARAMETERS_::FullScreen_RefreshRateInHz |
◆ hDeviceWindow
| HWND _D3DPRESENT_PARAMETERS_::hDeviceWindow |
◆ MultiSampleQuality
| DWORD _D3DPRESENT_PARAMETERS_::MultiSampleQuality |
◆ MultiSampleType
◆ PresentationInterval
| UINT _D3DPRESENT_PARAMETERS_::PresentationInterval |
◆ SwapEffect
◆ Windowed
| BOOL _D3DPRESENT_PARAMETERS_::Windowed |
The documentation for this struct was generated from the following files: