#include <d3dx8mesh.h>
◆ Binormal
| FLOAT _D3DXATTRIBUTEWEIGHTS::Binormal |
◆ Boundary
| FLOAT _D3DXATTRIBUTEWEIGHTS::Boundary |
◆ Diffuse
| FLOAT _D3DXATTRIBUTEWEIGHTS::Diffuse |
◆ Normal
| FLOAT _D3DXATTRIBUTEWEIGHTS::Normal |
◆ Position
| FLOAT _D3DXATTRIBUTEWEIGHTS::Position |
◆ Specular
| FLOAT _D3DXATTRIBUTEWEIGHTS::Specular |
◆ Tangent
| FLOAT _D3DXATTRIBUTEWEIGHTS::Tangent |
◆ Tex
| FLOAT _D3DXATTRIBUTEWEIGHTS::Tex[8] |
◆ Texcoord
| FLOAT _D3DXATTRIBUTEWEIGHTS::Texcoord[8] |
The documentation for this struct was generated from the following files: