#include <d3dx9shader.h>
◆ Bytes
| UINT _D3DXCONSTANT_DESC::Bytes |
◆ Class
◆ Columns
| UINT _D3DXCONSTANT_DESC::Columns |
◆ DefaultValue
| LPCVOID _D3DXCONSTANT_DESC::DefaultValue |
◆ Elements
| UINT _D3DXCONSTANT_DESC::Elements |
◆ Name
| LPCSTR _D3DXCONSTANT_DESC::Name |
◆ RegisterCount
| UINT _D3DXCONSTANT_DESC::RegisterCount |
◆ RegisterIndex
| UINT _D3DXCONSTANT_DESC::RegisterIndex |
◆ RegisterSet
◆ Rows
| UINT _D3DXCONSTANT_DESC::Rows |
◆ StructMembers
| UINT _D3DXCONSTANT_DESC::StructMembers |
◆ Type
The documentation for this struct was generated from the following file: