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D2D1_DRAWING_STATE_DESCRIPTION Struct Reference

Allows the drawing state to be atomically created. This also specifies the drawing state that is saved into an IDrawingStateBlock object. More...

#include <d2d1.h>

Collaboration diagram for D2D1_DRAWING_STATE_DESCRIPTION:
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Public Attributes

D2D1_ANTIALIAS_MODE antialiasMode
 
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode
 
D2D1_TAG tag1
 
D2D1_TAG tag2
 
D2D1_MATRIX_3X2_F transform
 

Detailed Description

Allows the drawing state to be atomically created. This also specifies the drawing state that is saved into an IDrawingStateBlock object.

Member Data Documentation

◆ antialiasMode

D2D1_ANTIALIAS_MODE D2D1_DRAWING_STATE_DESCRIPTION::antialiasMode

◆ tag1

D2D1_TAG D2D1_DRAWING_STATE_DESCRIPTION::tag1

◆ tag2

D2D1_TAG D2D1_DRAWING_STATE_DESCRIPTION::tag2

◆ textAntialiasMode

D2D1_TEXT_ANTIALIAS_MODE D2D1_DRAWING_STATE_DESCRIPTION::textAntialiasMode

◆ transform

D2D1_MATRIX_3X2_F D2D1_DRAWING_STATE_DESCRIPTION::transform

The documentation for this struct was generated from the following file: