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RetroArch
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#include <d3d10_1shader.h>
Public Attributes | |
| UINT | TokenId |
| D3D10_SHADER_VARIABLE_TYPE | Type |
| UINT | Register |
| UINT | Component |
| UINT | ScopeVar |
| UINT | ScopeVarOffset |
| UINT _D3D10_SHADER_DEBUG_VAR_INFO::Component |
| UINT _D3D10_SHADER_DEBUG_VAR_INFO::Register |
| UINT _D3D10_SHADER_DEBUG_VAR_INFO::ScopeVar |
| UINT _D3D10_SHADER_DEBUG_VAR_INFO::ScopeVarOffset |
| UINT _D3D10_SHADER_DEBUG_VAR_INFO::TokenId |
| D3D10_SHADER_VARIABLE_TYPE _D3D10_SHADER_DEBUG_VAR_INFO::Type |
1.8.15