#include <d3d10_1shader.h>
◆ ArrayElements
| UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::ArrayElements |
◆ ArrayStrides
| UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::ArrayStrides |
◆ Class
◆ Columns
| UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::Columns |
◆ Rows
| UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::Rows |
◆ StructMemberScope
| UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::StructMemberScope |
◆ TokenId
| UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::TokenId |
◆ uArrayIndices
| UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::uArrayIndices |
◆ uFirstVariable
| UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::uFirstVariable |
◆ uVariables
| UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::uVariables |
◆ VarType
The documentation for this struct was generated from the following file: