#include <d3d10_1shader.h>
◆ CompileFlags
| UINT _D3D10_SHADER_DEBUG_INFO::CompileFlags |
◆ Creator
| UINT _D3D10_SHADER_DEBUG_INFO::Creator |
◆ EntrypointName
| UINT _D3D10_SHADER_DEBUG_INFO::EntrypointName |
◆ FileInfo
| UINT _D3D10_SHADER_DEBUG_INFO::FileInfo |
◆ Files
| UINT _D3D10_SHADER_DEBUG_INFO::Files |
◆ InputVariableInfo
| UINT _D3D10_SHADER_DEBUG_INFO::InputVariableInfo |
◆ InputVariables
| UINT _D3D10_SHADER_DEBUG_INFO::InputVariables |
◆ InstructionInfo
| UINT _D3D10_SHADER_DEBUG_INFO::InstructionInfo |
◆ Instructions
| UINT _D3D10_SHADER_DEBUG_INFO::Instructions |
◆ ScopeInfo
| UINT _D3D10_SHADER_DEBUG_INFO::ScopeInfo |
◆ Scopes
| UINT _D3D10_SHADER_DEBUG_INFO::Scopes |
◆ ScopeVariableInfo
| UINT _D3D10_SHADER_DEBUG_INFO::ScopeVariableInfo |
◆ ScopeVariables
| UINT _D3D10_SHADER_DEBUG_INFO::ScopeVariables |
◆ ShaderTarget
| UINT _D3D10_SHADER_DEBUG_INFO::ShaderTarget |
◆ Size
| UINT _D3D10_SHADER_DEBUG_INFO::Size |
◆ StringOffset
| UINT _D3D10_SHADER_DEBUG_INFO::StringOffset |
◆ TokenInfo
| UINT _D3D10_SHADER_DEBUG_INFO::TokenInfo |
◆ Tokens
| UINT _D3D10_SHADER_DEBUG_INFO::Tokens |
◆ UintOffset
| UINT _D3D10_SHADER_DEBUG_INFO::UintOffset |
◆ VariableInfo
| UINT _D3D10_SHADER_DEBUG_INFO::VariableInfo |
◆ Variables
| UINT _D3D10_SHADER_DEBUG_INFO::Variables |
The documentation for this struct was generated from the following file: