#include <d3d10effect.h>
◆ BytecodeLength
| UINT _D3D10_EFFECT_SHADER_DESC::BytecodeLength |
◆ IsInline
| BOOL _D3D10_EFFECT_SHADER_DESC::IsInline |
◆ NumInputSignatureEntries
| UINT _D3D10_EFFECT_SHADER_DESC::NumInputSignatureEntries |
◆ NumOutputSignatureEntries
| UINT _D3D10_EFFECT_SHADER_DESC::NumOutputSignatureEntries |
◆ pBytecode
| CONST BYTE* _D3D10_EFFECT_SHADER_DESC::pBytecode |
◆ pInputSignature
| CONST BYTE* _D3D10_EFFECT_SHADER_DESC::pInputSignature |
◆ SODecl
| LPCSTR _D3D10_EFFECT_SHADER_DESC::SODecl |
The documentation for this struct was generated from the following file: