#include <d3d10shader.h>
◆ ArrayInstructionCount
| UINT _D3D10_SHADER_DESC::ArrayInstructionCount |
◆ BoundResources
| UINT _D3D10_SHADER_DESC::BoundResources |
◆ ConstantBuffers
| UINT _D3D10_SHADER_DESC::ConstantBuffers |
◆ Creator
| LPCSTR _D3D10_SHADER_DESC::Creator |
◆ CutInstructionCount
| UINT _D3D10_SHADER_DESC::CutInstructionCount |
◆ DclCount
| UINT _D3D10_SHADER_DESC::DclCount |
◆ DefCount
| UINT _D3D10_SHADER_DESC::DefCount |
◆ DynamicFlowControlCount
| UINT _D3D10_SHADER_DESC::DynamicFlowControlCount |
◆ EmitInstructionCount
| UINT _D3D10_SHADER_DESC::EmitInstructionCount |
◆ Flags
| UINT _D3D10_SHADER_DESC::Flags |
◆ FloatInstructionCount
| UINT _D3D10_SHADER_DESC::FloatInstructionCount |
◆ GSMaxOutputVertexCount
| UINT _D3D10_SHADER_DESC::GSMaxOutputVertexCount |
◆ GSOutputTopology
◆ InputParameters
| UINT _D3D10_SHADER_DESC::InputParameters |
◆ InstructionCount
| UINT _D3D10_SHADER_DESC::InstructionCount |
◆ IntInstructionCount
| UINT _D3D10_SHADER_DESC::IntInstructionCount |
◆ MacroInstructionCount
| UINT _D3D10_SHADER_DESC::MacroInstructionCount |
◆ OutputParameters
| UINT _D3D10_SHADER_DESC::OutputParameters |
◆ StaticFlowControlCount
| UINT _D3D10_SHADER_DESC::StaticFlowControlCount |
◆ TempArrayCount
| UINT _D3D10_SHADER_DESC::TempArrayCount |
◆ TempRegisterCount
| UINT _D3D10_SHADER_DESC::TempRegisterCount |
◆ TextureBiasInstructions
| UINT _D3D10_SHADER_DESC::TextureBiasInstructions |
◆ TextureCompInstructions
| UINT _D3D10_SHADER_DESC::TextureCompInstructions |
◆ TextureGradientInstructions
| UINT _D3D10_SHADER_DESC::TextureGradientInstructions |
◆ TextureLoadInstructions
| UINT _D3D10_SHADER_DESC::TextureLoadInstructions |
◆ TextureNormalInstructions
| UINT _D3D10_SHADER_DESC::TextureNormalInstructions |
◆ UintInstructionCount
| UINT _D3D10_SHADER_DESC::UintInstructionCount |
◆ Version
| UINT _D3D10_SHADER_DESC::Version |
The documentation for this struct was generated from the following file: