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_D3D10_SHADER_VARIABLE_DESC Struct Reference

#include <d3d10shader.h>

Public Attributes

LPCSTR Name
 
UINT StartOffset
 
UINT Size
 
UINT uFlags
 
LPVOID DefaultValue
 

Member Data Documentation

◆ DefaultValue

LPVOID _D3D10_SHADER_VARIABLE_DESC::DefaultValue

◆ Name

LPCSTR _D3D10_SHADER_VARIABLE_DESC::Name

◆ Size

UINT _D3D10_SHADER_VARIABLE_DESC::Size

◆ StartOffset

UINT _D3D10_SHADER_VARIABLE_DESC::StartOffset

◆ uFlags

UINT _D3D10_SHADER_VARIABLE_DESC::uFlags

The documentation for this struct was generated from the following file: