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_D3D10_SHADER_INPUT_BIND_DESC Struct Reference

#include <d3d10shader.h>

Public Attributes

LPCSTR Name
 
D3D10_SHADER_INPUT_TYPE Type
 
UINT BindPoint
 
UINT BindCount
 
UINT uFlags
 
D3D10_RESOURCE_RETURN_TYPE ReturnType
 
D3D10_SRV_DIMENSION Dimension
 
UINT NumSamples
 

Member Data Documentation

◆ BindCount

UINT _D3D10_SHADER_INPUT_BIND_DESC::BindCount

◆ BindPoint

UINT _D3D10_SHADER_INPUT_BIND_DESC::BindPoint

◆ Dimension

D3D10_SRV_DIMENSION _D3D10_SHADER_INPUT_BIND_DESC::Dimension

◆ Name

LPCSTR _D3D10_SHADER_INPUT_BIND_DESC::Name

◆ NumSamples

UINT _D3D10_SHADER_INPUT_BIND_DESC::NumSamples

◆ ReturnType

D3D10_RESOURCE_RETURN_TYPE _D3D10_SHADER_INPUT_BIND_DESC::ReturnType

◆ Type

D3D10_SHADER_INPUT_TYPE _D3D10_SHADER_INPUT_BIND_DESC::Type

◆ uFlags

UINT _D3D10_SHADER_INPUT_BIND_DESC::uFlags

The documentation for this struct was generated from the following file: