#include <d3d10shader.h>
◆ ComponentType
◆ Mask
| BYTE _D3D10_SIGNATURE_PARAMETER_DESC::Mask |
◆ ReadWriteMask
| BYTE _D3D10_SIGNATURE_PARAMETER_DESC::ReadWriteMask |
◆ Register
| UINT _D3D10_SIGNATURE_PARAMETER_DESC::Register |
◆ SemanticIndex
| UINT _D3D10_SIGNATURE_PARAMETER_DESC::SemanticIndex |
◆ SemanticName
| LPCSTR _D3D10_SIGNATURE_PARAMETER_DESC::SemanticName |
◆ SystemValueType
| D3D10_NAME _D3D10_SIGNATURE_PARAMETER_DESC::SystemValueType |
The documentation for this struct was generated from the following file: