#include <d3d11.h>
◆ BaseVertexLocation
| INT D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS::BaseVertexLocation |
◆ IndexCountPerInstance
| UINT D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS::IndexCountPerInstance |
◆ InstanceCount
| UINT D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS::InstanceCount |
◆ StartIndexLocation
| UINT D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS::StartIndexLocation |
◆ StartInstanceLocation
| UINT D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS::StartInstanceLocation |
The documentation for this struct was generated from the following file: