|
RetroArch
|
#include <d3d11.h>
| union { ... } |
| D3D11_BUFFER_SRV D3D11_SHADER_RESOURCE_VIEW_DESC::Buffer |
| D3D11_BUFFEREX_SRV D3D11_SHADER_RESOURCE_VIEW_DESC::BufferEx |
| DXGI_FORMAT D3D11_SHADER_RESOURCE_VIEW_DESC::Format |
| D3D11_TEX1D_SRV D3D11_SHADER_RESOURCE_VIEW_DESC::Texture1D |
| D3D11_TEX1D_ARRAY_SRV D3D11_SHADER_RESOURCE_VIEW_DESC::Texture1DArray |
| D3D11_TEX2D_SRV D3D11_SHADER_RESOURCE_VIEW_DESC::Texture2D |
| D3D11_TEX2D_ARRAY_SRV D3D11_SHADER_RESOURCE_VIEW_DESC::Texture2DArray |
| D3D11_TEX2DMS_SRV D3D11_SHADER_RESOURCE_VIEW_DESC::Texture2DMS |
| D3D11_TEX2DMS_ARRAY_SRV D3D11_SHADER_RESOURCE_VIEW_DESC::Texture2DMSArray |
| D3D11_TEX3D_SRV D3D11_SHADER_RESOURCE_VIEW_DESC::Texture3D |
| D3D11_TEXCUBE_SRV D3D11_SHADER_RESOURCE_VIEW_DESC::TextureCube |
| D3D11_TEXCUBE_ARRAY_SRV D3D11_SHADER_RESOURCE_VIEW_DESC::TextureCubeArray |
| D3D11_SRV_DIMENSION D3D11_SHADER_RESOURCE_VIEW_DESC::ViewDimension |
1.8.15