#include <d3d11.h>
◆ BaseConstantBufferOffset
| UINT D3D11_CLASS_INSTANCE_DESC::BaseConstantBufferOffset |
◆ BaseSampler
| UINT D3D11_CLASS_INSTANCE_DESC::BaseSampler |
◆ BaseTexture
| UINT D3D11_CLASS_INSTANCE_DESC::BaseTexture |
◆ ConstantBuffer
| UINT D3D11_CLASS_INSTANCE_DESC::ConstantBuffer |
◆ Created
| BOOL D3D11_CLASS_INSTANCE_DESC::Created |
◆ InstanceId
| UINT D3D11_CLASS_INSTANCE_DESC::InstanceId |
◆ InstanceIndex
| UINT D3D11_CLASS_INSTANCE_DESC::InstanceIndex |
◆ TypeId
| UINT D3D11_CLASS_INSTANCE_DESC::TypeId |
The documentation for this struct was generated from the following file: