#include <d3d11.h>
◆ ClearView
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS::ClearView |
◆ ConstantBufferOffsetting
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS::ConstantBufferOffsetting |
◆ ConstantBufferPartialUpdate
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS::ConstantBufferPartialUpdate |
◆ CopyWithOverlap
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS::CopyWithOverlap |
◆ DiscardAPIsSeenByDriver
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS::DiscardAPIsSeenByDriver |
◆ ExtendedDoublesShaderInstructions
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS::ExtendedDoublesShaderInstructions |
◆ ExtendedResourceSharing
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS::ExtendedResourceSharing |
◆ FlagsForUpdateAndCopySeenByDriver
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS::FlagsForUpdateAndCopySeenByDriver |
◆ MapNoOverwriteOnDynamicBufferSRV
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS::MapNoOverwriteOnDynamicBufferSRV |
◆ MapNoOverwriteOnDynamicConstantBuffer
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS::MapNoOverwriteOnDynamicConstantBuffer |
◆ MultisampleRTVWithForcedSampleCountOne
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS::MultisampleRTVWithForcedSampleCountOne |
◆ OutputMergerLogicOp
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS::OutputMergerLogicOp |
◆ SAD4ShaderInstructions
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS::SAD4ShaderInstructions |
◆ UAVOnlyRenderingForcedSampleCount
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS::UAVOnlyRenderingForcedSampleCount |
The documentation for this struct was generated from the following file: