#include <d3d11.h>
◆ ConservativeRasterizationTier
◆ MapOnDefaultTextures
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS2::MapOnDefaultTextures |
◆ PSSpecifiedStencilRefSupported
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS2::PSSpecifiedStencilRefSupported |
◆ ROVsSupported
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS2::ROVsSupported |
◆ StandardSwizzle
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS2::StandardSwizzle |
◆ TiledResourcesTier
◆ TypedUAVLoadAdditionalFormats
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS2::TypedUAVLoadAdditionalFormats |
◆ UnifiedMemoryArchitecture
| BOOL D3D11_FEATURE_DATA_D3D11_OPTIONS2::UnifiedMemoryArchitecture |
The documentation for this struct was generated from the following file: