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RetroArch
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#include <d3d11shader.h>
Public Attributes | |
| LPCSTR | Name |
| D3D_SHADER_INPUT_TYPE | Type |
| UINT | BindPoint |
| UINT | BindCount |
| UINT | uFlags |
| D3D_RESOURCE_RETURN_TYPE | ReturnType |
| D3D_SRV_DIMENSION | Dimension |
| UINT | NumSamples |
| UINT _D3D11_SHADER_INPUT_BIND_DESC::BindCount |
| UINT _D3D11_SHADER_INPUT_BIND_DESC::BindPoint |
| D3D_SRV_DIMENSION _D3D11_SHADER_INPUT_BIND_DESC::Dimension |
| LPCSTR _D3D11_SHADER_INPUT_BIND_DESC::Name |
| UINT _D3D11_SHADER_INPUT_BIND_DESC::NumSamples |
| D3D_RESOURCE_RETURN_TYPE _D3D11_SHADER_INPUT_BIND_DESC::ReturnType |
| D3D_SHADER_INPUT_TYPE _D3D11_SHADER_INPUT_BIND_DESC::Type |
| UINT _D3D11_SHADER_INPUT_BIND_DESC::uFlags |
1.8.15