#include <d3d11shadertracing.h>
◆ DSInputPatchConstantMask
◆ GSInputPrimitive
◆ GSInputsPrimitiveID
| BOOL D3D11_TRACE_STATS::GSInputsPrimitiveID |
◆ HSOutputPatchConstantMask
◆ ImmediateConstantBufferSize
| UINT16 D3D11_TRACE_STATS::ImmediateConstantBufferSize |
◆ IndexableTempSize
| UINT16 D3D11_TRACE_STATS::IndexableTempSize[4096] |
◆ InputMask
◆ MaxIndexableTempIndex
| UINT16 D3D11_TRACE_STATS::MaxIndexableTempIndex |
◆ NumInvocationsInStamp
| UINT8 D3D11_TRACE_STATS::NumInvocationsInStamp |
◆ NumTemps
| UINT16 D3D11_TRACE_STATS::NumTemps |
◆ NumTraceSteps
| UINT D3D11_TRACE_STATS::NumTraceSteps |
◆ OutputMask
◆ PixelCoverageMask
| UINT64 D3D11_TRACE_STATS::PixelCoverageMask[4] |
◆ PixelCoverageMaskAfterA2CSampleMask
| UINT64 D3D11_TRACE_STATS::PixelCoverageMaskAfterA2CSampleMask[4] |
◆ PixelCoverageMaskAfterA2CSampleMaskDepth
| UINT64 D3D11_TRACE_STATS::PixelCoverageMaskAfterA2CSampleMaskDepth[4] |
◆ PixelCoverageMaskAfterA2CSampleMaskDepthStencil
| UINT64 D3D11_TRACE_STATS::PixelCoverageMaskAfterA2CSampleMaskDepthStencil[4] |
◆ PixelCoverageMaskAfterShader
| UINT64 D3D11_TRACE_STATS::PixelCoverageMaskAfterShader[4] |
◆ PixelDiscardedMask
| UINT64 D3D11_TRACE_STATS::PixelDiscardedMask[4] |
◆ PixelPosition
| UINT D3D11_TRACE_STATS::PixelPosition[4][2] |
◆ PSOutputsDepth
| BOOL D3D11_TRACE_STATS::PSOutputsDepth |
◆ PSOutputsMask
| BOOL D3D11_TRACE_STATS::PSOutputsMask |
◆ TargetStampIndex
| UINT8 D3D11_TRACE_STATS::TargetStampIndex |
◆ TraceDesc
The documentation for this struct was generated from the following file: