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D3D12_GRAPHICS_PIPELINE_STATE_DESC Struct Reference

#include <d3d12.h>

Collaboration diagram for D3D12_GRAPHICS_PIPELINE_STATE_DESC:
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Public Attributes

ID3D12RootSignaturepRootSignature
 
D3D12_SHADER_BYTECODE VS
 
D3D12_SHADER_BYTECODE PS
 
D3D12_SHADER_BYTECODE DS
 
D3D12_SHADER_BYTECODE HS
 
D3D12_SHADER_BYTECODE GS
 
D3D12_STREAM_OUTPUT_DESC StreamOutput
 
D3D12_BLEND_DESC BlendState
 
UINT SampleMask
 
D3D12_RASTERIZER_DESC RasterizerState
 
D3D12_DEPTH_STENCIL_DESC DepthStencilState
 
D3D12_INPUT_LAYOUT_DESC InputLayout
 
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue
 
D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType
 
UINT NumRenderTargets
 
DXGI_FORMAT RTVFormats [8]
 
DXGI_FORMAT DSVFormat
 
DXGI_SAMPLE_DESC SampleDesc
 
UINT NodeMask
 
D3D12_CACHED_PIPELINE_STATE CachedPSO
 
D3D12_PIPELINE_STATE_FLAGS Flags
 

Member Data Documentation

◆ BlendState

D3D12_BLEND_DESC D3D12_GRAPHICS_PIPELINE_STATE_DESC::BlendState

◆ CachedPSO

D3D12_CACHED_PIPELINE_STATE D3D12_GRAPHICS_PIPELINE_STATE_DESC::CachedPSO

◆ DepthStencilState

D3D12_DEPTH_STENCIL_DESC D3D12_GRAPHICS_PIPELINE_STATE_DESC::DepthStencilState

◆ DS

D3D12_SHADER_BYTECODE D3D12_GRAPHICS_PIPELINE_STATE_DESC::DS

◆ DSVFormat

DXGI_FORMAT D3D12_GRAPHICS_PIPELINE_STATE_DESC::DSVFormat

◆ Flags

D3D12_PIPELINE_STATE_FLAGS D3D12_GRAPHICS_PIPELINE_STATE_DESC::Flags

◆ GS

D3D12_SHADER_BYTECODE D3D12_GRAPHICS_PIPELINE_STATE_DESC::GS

◆ HS

D3D12_SHADER_BYTECODE D3D12_GRAPHICS_PIPELINE_STATE_DESC::HS

◆ IBStripCutValue

D3D12_INDEX_BUFFER_STRIP_CUT_VALUE D3D12_GRAPHICS_PIPELINE_STATE_DESC::IBStripCutValue

◆ InputLayout

D3D12_INPUT_LAYOUT_DESC D3D12_GRAPHICS_PIPELINE_STATE_DESC::InputLayout

◆ NodeMask

UINT D3D12_GRAPHICS_PIPELINE_STATE_DESC::NodeMask

◆ NumRenderTargets

UINT D3D12_GRAPHICS_PIPELINE_STATE_DESC::NumRenderTargets

◆ PrimitiveTopologyType

D3D12_PRIMITIVE_TOPOLOGY_TYPE D3D12_GRAPHICS_PIPELINE_STATE_DESC::PrimitiveTopologyType

◆ pRootSignature

ID3D12RootSignature* D3D12_GRAPHICS_PIPELINE_STATE_DESC::pRootSignature

◆ PS

D3D12_SHADER_BYTECODE D3D12_GRAPHICS_PIPELINE_STATE_DESC::PS

◆ RasterizerState

D3D12_RASTERIZER_DESC D3D12_GRAPHICS_PIPELINE_STATE_DESC::RasterizerState

◆ RTVFormats

DXGI_FORMAT D3D12_GRAPHICS_PIPELINE_STATE_DESC::RTVFormats[8]

◆ SampleDesc

DXGI_SAMPLE_DESC D3D12_GRAPHICS_PIPELINE_STATE_DESC::SampleDesc

◆ SampleMask

UINT D3D12_GRAPHICS_PIPELINE_STATE_DESC::SampleMask

◆ StreamOutput

D3D12_STREAM_OUTPUT_DESC D3D12_GRAPHICS_PIPELINE_STATE_DESC::StreamOutput

◆ VS

D3D12_SHADER_BYTECODE D3D12_GRAPHICS_PIPELINE_STATE_DESC::VS

The documentation for this struct was generated from the following file: