#include <d3d12shader.h>
◆ ComponentType
◆ Mask
| BYTE _D3D12_SIGNATURE_PARAMETER_DESC::Mask |
◆ MinPrecision
◆ ReadWriteMask
| BYTE _D3D12_SIGNATURE_PARAMETER_DESC::ReadWriteMask |
◆ Register
| UINT _D3D12_SIGNATURE_PARAMETER_DESC::Register |
◆ SemanticIndex
| UINT _D3D12_SIGNATURE_PARAMETER_DESC::SemanticIndex |
◆ SemanticName
| LPCSTR _D3D12_SIGNATURE_PARAMETER_DESC::SemanticName |
◆ Stream
| UINT _D3D12_SIGNATURE_PARAMETER_DESC::Stream |
◆ SystemValueType
| D3D_NAME _D3D12_SIGNATURE_PARAMETER_DESC::SystemValueType |
The documentation for this struct was generated from the following file: