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_D3D12_SIGNATURE_PARAMETER_DESC Struct Reference

#include <d3d12shader.h>

Public Attributes

LPCSTR SemanticName
 
UINT SemanticIndex
 
UINT Register
 
D3D_NAME SystemValueType
 
D3D_REGISTER_COMPONENT_TYPE ComponentType
 
BYTE Mask
 
BYTE ReadWriteMask
 
UINT Stream
 
D3D_MIN_PRECISION MinPrecision
 

Member Data Documentation

◆ ComponentType

D3D_REGISTER_COMPONENT_TYPE _D3D12_SIGNATURE_PARAMETER_DESC::ComponentType

◆ Mask

BYTE _D3D12_SIGNATURE_PARAMETER_DESC::Mask

◆ MinPrecision

D3D_MIN_PRECISION _D3D12_SIGNATURE_PARAMETER_DESC::MinPrecision

◆ ReadWriteMask

BYTE _D3D12_SIGNATURE_PARAMETER_DESC::ReadWriteMask

◆ Register

UINT _D3D12_SIGNATURE_PARAMETER_DESC::Register

◆ SemanticIndex

UINT _D3D12_SIGNATURE_PARAMETER_DESC::SemanticIndex

◆ SemanticName

LPCSTR _D3D12_SIGNATURE_PARAMETER_DESC::SemanticName

◆ Stream

UINT _D3D12_SIGNATURE_PARAMETER_DESC::Stream

◆ SystemValueType

D3D_NAME _D3D12_SIGNATURE_PARAMETER_DESC::SystemValueType

The documentation for this struct was generated from the following file: