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_D3D12_SHADER_VARIABLE_DESC Struct Reference

#include <d3d12shader.h>

Public Attributes

LPCSTR Name
 
UINT StartOffset
 
UINT Size
 
UINT uFlags
 
LPVOID DefaultValue
 
UINT StartTexture
 
UINT TextureSize
 
UINT StartSampler
 
UINT SamplerSize
 

Member Data Documentation

◆ DefaultValue

LPVOID _D3D12_SHADER_VARIABLE_DESC::DefaultValue

◆ Name

LPCSTR _D3D12_SHADER_VARIABLE_DESC::Name

◆ SamplerSize

UINT _D3D12_SHADER_VARIABLE_DESC::SamplerSize

◆ Size

UINT _D3D12_SHADER_VARIABLE_DESC::Size

◆ StartOffset

UINT _D3D12_SHADER_VARIABLE_DESC::StartOffset

◆ StartSampler

UINT _D3D12_SHADER_VARIABLE_DESC::StartSampler

◆ StartTexture

UINT _D3D12_SHADER_VARIABLE_DESC::StartTexture

◆ TextureSize

UINT _D3D12_SHADER_VARIABLE_DESC::TextureSize

◆ uFlags

UINT _D3D12_SHADER_VARIABLE_DESC::uFlags

The documentation for this struct was generated from the following file: