#include <d3d12shader.h>
◆ BindCount
| UINT _D3D12_SHADER_INPUT_BIND_DESC::BindCount |
◆ BindPoint
| UINT _D3D12_SHADER_INPUT_BIND_DESC::BindPoint |
◆ Dimension
◆ Name
| LPCSTR _D3D12_SHADER_INPUT_BIND_DESC::Name |
◆ NumSamples
| UINT _D3D12_SHADER_INPUT_BIND_DESC::NumSamples |
◆ ReturnType
◆ Space
| UINT _D3D12_SHADER_INPUT_BIND_DESC::Space |
◆ Type
◆ uFlags
| UINT _D3D12_SHADER_INPUT_BIND_DESC::uFlags |
◆ uID
| UINT _D3D12_SHADER_INPUT_BIND_DESC::uID |
The documentation for this struct was generated from the following file: