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_D3D12_PARAMETER_DESC Struct Reference

#include <d3d12shader.h>

Public Attributes

LPCSTR Name
 
LPCSTR SemanticName
 
D3D_SHADER_VARIABLE_TYPE Type
 
D3D_SHADER_VARIABLE_CLASS Class
 
UINT Rows
 
UINT Columns
 
D3D_INTERPOLATION_MODE InterpolationMode
 
D3D_PARAMETER_FLAGS Flags
 
UINT FirstInRegister
 
UINT FirstInComponent
 
UINT FirstOutRegister
 
UINT FirstOutComponent
 

Member Data Documentation

◆ Class

D3D_SHADER_VARIABLE_CLASS _D3D12_PARAMETER_DESC::Class

◆ Columns

UINT _D3D12_PARAMETER_DESC::Columns

◆ FirstInComponent

UINT _D3D12_PARAMETER_DESC::FirstInComponent

◆ FirstInRegister

UINT _D3D12_PARAMETER_DESC::FirstInRegister

◆ FirstOutComponent

UINT _D3D12_PARAMETER_DESC::FirstOutComponent

◆ FirstOutRegister

UINT _D3D12_PARAMETER_DESC::FirstOutRegister

◆ Flags

D3D_PARAMETER_FLAGS _D3D12_PARAMETER_DESC::Flags

◆ InterpolationMode

D3D_INTERPOLATION_MODE _D3D12_PARAMETER_DESC::InterpolationMode

◆ Name

LPCSTR _D3D12_PARAMETER_DESC::Name

◆ Rows

UINT _D3D12_PARAMETER_DESC::Rows

◆ SemanticName

LPCSTR _D3D12_PARAMETER_DESC::SemanticName

◆ Type

D3D_SHADER_VARIABLE_TYPE _D3D12_PARAMETER_DESC::Type

The documentation for this struct was generated from the following file: