#include <d3dx10core.h>
◆ CharSet
| BYTE _D3DX10_FONT_DESCA::CharSet |
◆ FaceName
| CHAR _D3DX10_FONT_DESCA::FaceName[LF_FACESIZE] |
◆ Height
| INT _D3DX10_FONT_DESCA::Height |
◆ Italic
| BOOL _D3DX10_FONT_DESCA::Italic |
◆ MipLevels
| UINT _D3DX10_FONT_DESCA::MipLevels |
◆ OutputPrecision
| BYTE _D3DX10_FONT_DESCA::OutputPrecision |
◆ PitchAndFamily
| BYTE _D3DX10_FONT_DESCA::PitchAndFamily |
◆ Quality
| BYTE _D3DX10_FONT_DESCA::Quality |
◆ Weight
| UINT _D3DX10_FONT_DESCA::Weight |
◆ Width
| UINT _D3DX10_FONT_DESCA::Width |
The documentation for this struct was generated from the following file: