#include <d3dx10mesh.h>
◆ Binormal
| FLOAT _D3DX10_WELD_EPSILONS::Binormal |
◆ BlendWeights
| FLOAT _D3DX10_WELD_EPSILONS::BlendWeights |
◆ Diffuse
| FLOAT _D3DX10_WELD_EPSILONS::Diffuse |
◆ Normal
| FLOAT _D3DX10_WELD_EPSILONS::Normal |
◆ Position
| FLOAT _D3DX10_WELD_EPSILONS::Position |
◆ PSize
| FLOAT _D3DX10_WELD_EPSILONS::PSize |
◆ Specular
| FLOAT _D3DX10_WELD_EPSILONS::Specular |
◆ Tangent
| FLOAT _D3DX10_WELD_EPSILONS::Tangent |
◆ TessFactor
| FLOAT _D3DX10_WELD_EPSILONS::TessFactor |
◆ Texcoord
| FLOAT _D3DX10_WELD_EPSILONS::Texcoord[8] |
The documentation for this struct was generated from the following file: