#include <d3dx10mesh.h>
◆ Binormal
| FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Binormal |
◆ Boundary
| FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Boundary |
◆ Diffuse
| FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Diffuse |
◆ Normal
| FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Normal |
◆ Position
| FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Position |
◆ Specular
| FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Specular |
◆ Tangent
| FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Tangent |
◆ Texcoord
| FLOAT _D3DX10_ATTRIBUTE_WEIGHTS::Texcoord[8] |
The documentation for this struct was generated from the following file: