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RetroArch
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The DWRITE_MATRIX structure specifies the graphics transform to be applied to rendered glyphs. More...
#include <dwrite.h>
Public Attributes | |
| FLOAT | m11 |
| Horizontal scaling / cosine of rotation More... | |
| FLOAT | m12 |
| Vertical shear / sine of rotation More... | |
| FLOAT | m21 |
| Horizontal shear / negative sine of rotation More... | |
| FLOAT | m22 |
| Vertical scaling / cosine of rotation More... | |
| FLOAT | dx |
| Horizontal shift (always orthogonal regardless of rotation) More... | |
| FLOAT | dy |
| Vertical shift (always orthogonal regardless of rotation) More... | |
The DWRITE_MATRIX structure specifies the graphics transform to be applied to rendered glyphs.
| FLOAT DWRITE_MATRIX::dx |
Horizontal shift (always orthogonal regardless of rotation)
| FLOAT DWRITE_MATRIX::dy |
Vertical shift (always orthogonal regardless of rotation)
| FLOAT DWRITE_MATRIX::m11 |
Horizontal scaling / cosine of rotation
| FLOAT DWRITE_MATRIX::m12 |
Vertical shear / sine of rotation
| FLOAT DWRITE_MATRIX::m21 |
Horizontal shear / negative sine of rotation
| FLOAT DWRITE_MATRIX::m22 |
Vertical scaling / cosine of rotation
1.8.15