#include <vulkan_core.h>
◆ computeUnitsPerShaderArray
| uint32_t VkPhysicalDeviceShaderCorePropertiesAMD::computeUnitsPerShaderArray |
◆ maxSgprAllocation
| uint32_t VkPhysicalDeviceShaderCorePropertiesAMD::maxSgprAllocation |
◆ maxVgprAllocation
| uint32_t VkPhysicalDeviceShaderCorePropertiesAMD::maxVgprAllocation |
◆ minSgprAllocation
| uint32_t VkPhysicalDeviceShaderCorePropertiesAMD::minSgprAllocation |
◆ minVgprAllocation
| uint32_t VkPhysicalDeviceShaderCorePropertiesAMD::minVgprAllocation |
◆ pNext
| void* VkPhysicalDeviceShaderCorePropertiesAMD::pNext |
◆ sgprAllocationGranularity
| uint32_t VkPhysicalDeviceShaderCorePropertiesAMD::sgprAllocationGranularity |
◆ sgprsPerSimd
| uint32_t VkPhysicalDeviceShaderCorePropertiesAMD::sgprsPerSimd |
◆ shaderArraysPerEngineCount
| uint32_t VkPhysicalDeviceShaderCorePropertiesAMD::shaderArraysPerEngineCount |
◆ shaderEngineCount
| uint32_t VkPhysicalDeviceShaderCorePropertiesAMD::shaderEngineCount |
◆ simdPerComputeUnit
| uint32_t VkPhysicalDeviceShaderCorePropertiesAMD::simdPerComputeUnit |
◆ sType
◆ vgprAllocationGranularity
| uint32_t VkPhysicalDeviceShaderCorePropertiesAMD::vgprAllocationGranularity |
◆ vgprsPerSimd
| uint32_t VkPhysicalDeviceShaderCorePropertiesAMD::vgprsPerSimd |
◆ wavefrontSize
| uint32_t VkPhysicalDeviceShaderCorePropertiesAMD::wavefrontSize |
◆ wavefrontsPerSimd
| uint32_t VkPhysicalDeviceShaderCorePropertiesAMD::wavefrontsPerSimd |
The documentation for this struct was generated from the following file: