#include <GCExtendedGamepadSnapshot.h>
◆ buttonA
| float_t GCExtendedGamepadSnapShotDataV100::buttonA |
◆ buttonB
| float_t GCExtendedGamepadSnapShotDataV100::buttonB |
◆ buttonX
| float_t GCExtendedGamepadSnapShotDataV100::buttonX |
◆ buttonY
| float_t GCExtendedGamepadSnapShotDataV100::buttonY |
◆ dpadX
| float_t GCExtendedGamepadSnapShotDataV100::dpadX |
◆ dpadY
| float_t GCExtendedGamepadSnapShotDataV100::dpadY |
◆ leftShoulder
| float_t GCExtendedGamepadSnapShotDataV100::leftShoulder |
◆ leftThumbstickX
| float_t GCExtendedGamepadSnapShotDataV100::leftThumbstickX |
◆ leftThumbstickY
| float_t GCExtendedGamepadSnapShotDataV100::leftThumbstickY |
◆ leftTrigger
| float_t GCExtendedGamepadSnapShotDataV100::leftTrigger |
◆ rightShoulder
| float_t GCExtendedGamepadSnapShotDataV100::rightShoulder |
◆ rightThumbstickX
| float_t GCExtendedGamepadSnapShotDataV100::rightThumbstickX |
◆ rightThumbstickY
| float_t GCExtendedGamepadSnapShotDataV100::rightThumbstickY |
◆ rightTrigger
| float_t GCExtendedGamepadSnapShotDataV100::rightTrigger |
◆ size
| uint16_t GCExtendedGamepadSnapShotDataV100::size |
◆ version
| uint16_t GCExtendedGamepadSnapShotDataV100::version |
The documentation for this struct was generated from the following file: