#include <GCGamepadSnapshot.h>
◆ buttonA
| float_t GCGamepadSnapShotDataV100::buttonA |
◆ buttonB
| float_t GCGamepadSnapShotDataV100::buttonB |
◆ buttonX
| float_t GCGamepadSnapShotDataV100::buttonX |
◆ buttonY
| float_t GCGamepadSnapShotDataV100::buttonY |
◆ dpadX
| float_t GCGamepadSnapShotDataV100::dpadX |
◆ dpadY
| float_t GCGamepadSnapShotDataV100::dpadY |
◆ leftShoulder
| float_t GCGamepadSnapShotDataV100::leftShoulder |
◆ rightShoulder
| float_t GCGamepadSnapShotDataV100::rightShoulder |
◆ size
| uint16_t GCGamepadSnapShotDataV100::size |
◆ version
| uint16_t GCGamepadSnapShotDataV100::version |
The documentation for this struct was generated from the following file: